Protect The House From Monsters Script - Inf Ammo, Bring Mod

Project Information

Developer: ToraScript, jampilot4
Status: UNDETECTED
Updated: 18.08.25
Version: 1.0.0

Protect The House From Monsters Script

The new and the best script Protect The House From Monsters with Auto Shoot, Inf Ammo, Bring Mods, BigHead features, without a key, you can get it from this page. A simple mod with the most necessary scripts that will help you become number one in the game player table. Protect your house from monsters using this script and quickly get all kinds of weapons, traps, and much more. The script has been tested and works without any problems or bans. The Protect The House From Monsters script from the world of Roblox runs and works on all devices, such as PC or Mobile.

Get The Best Protect The House From Monsters Scripts, Mods

Script GUI Protect The House From Monsters

Script GUI Protect The House From Monsters

loadstring(game:HttpGet("https://pastebin.com/raw/mMYEK1n4", true))()

Auto Shoot PC Script Protect The House From Monsters

local monsters = workspace:WaitForChild("Monsters")
local player = game:GetService("Players").LocalPlayer
local weapon = player.Character:WaitForChild("Revolver")
local remote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InflictTarget")

while task.wait(0.1) do -- adjust the wait time if you want faster/slower hits
    for _, monster in pairs(monsters:GetChildren()) do
        local humanoid = monster:FindFirstChild("Humanoid")
        local root = monster:FindFirstChild("HumanoidRootPart")
        local head = monster:FindFirstChild("Head")

        if humanoid and root and head then
            local args = {
                "Gun",
                weapon,
                humanoid,
                root,
                head,
                Vector3.zero,
                {
                    ChargeLevel = 0,
                    ExplosionEffectFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.ExplosionEffect,
                    MuzzleFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.MuzzleEffect,
                    HitEffectFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.HitEffect,
                    BloodEffectFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.BloodEffect
                },
                100
            }

            remote:FireServer(unpack(args))
        end
    end
end

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