Protect The House From Monsters Script - Inf Ammo, Bring Mod

Project Information

Developer: ToraScript, jampilot4
Status: UNDETECTED
Updated: August 18, 2025 at 3:38 AM
Version: 1.0.0
Compatibility: PC (Windows, MacOS) - Mobile (iOS, Android)
Updates & Support:

Protect The House From Monsters Script

The new and the best script Protect The House From Monsters with Auto Shoot, Inf Ammo, Bring Mods, BigHead features, without a key, you can get it from this page. A simple mod with the most necessary scripts that will help you become number one in the game player table. Protect your house from monsters using this script and quickly get all kinds of weapons, traps, and much more. The script has been tested and works without any problems or bans. The Protect The House From Monsters script from the world of Roblox runs and works on all devices, such as PC or Mobile.

Get The Best Protect The House From Monsters Scripts, Mods

Script GUI Protect The House From Monsters

Script GUI Protect The House From Monsters

loadstring(game:HttpGet("https://pastebin.com/raw/mMYEK1n4", true))()

Auto Shoot PC Script Protect The House From Monsters

local monsters = workspace:WaitForChild("Monsters")
local player = game:GetService("Players").LocalPlayer
local weapon = player.Character:WaitForChild("Revolver")
local remote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InflictTarget")

while task.wait(0.1) do -- adjust the wait time if you want faster/slower hits
    for _, monster in pairs(monsters:GetChildren()) do
        local humanoid = monster:FindFirstChild("Humanoid")
        local root = monster:FindFirstChild("HumanoidRootPart")
        local head = monster:FindFirstChild("Head")

        if humanoid and root and head then
            local args = {
                "Gun",
                weapon,
                humanoid,
                root,
                head,
                Vector3.zero,
                {
                    ChargeLevel = 0,
                    ExplosionEffectFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.ExplosionEffect,
                    MuzzleFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.MuzzleEffect,
                    HitEffectFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.HitEffect,
                    BloodEffectFolder = game:GetService("ReplicatedStorage").Miscs.GunVisualEffects.Common.BloodEffect
                },
                100
            }

            remote:FireServer(unpack(args))
        end
    end
end

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johnsonmarc johnsonmarc

I don't personally believe this website is the best way to promote this menu in its current form.


I see the users work on other sites with a bunch of work put into this(Messages from the user to other people using this menu.) I just think in the way the site updates on here. The user isn't able to show us what they're doing all the time. I suggest following the user for a more up-to-date version of this client. Ran great when it was update for me on here until I had to switch to a different website to look into the menu. 


Anyone talking about global cooldown and using something with trigger, bhop, etc... Don't know how to new system works, that's the entire reason other menus completely stopped caring about CS and stopped updating. Daily cooldowns, updates every three days. Give these guys time. Yes you running around trigger botting with awp gets YOU the cooldown.

piotrek1265 piotrek1265

only little icon shows up on top left and i can move it around
and fov circle on top left of my screen