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A top-notch script for the new Pixel Quest game from the world of Roblox with Auto Shoot, Auto Farm, Auto Teleport, and many other features from a well-known developer. A wide range of features and options for customizing the player and the world, convenient control via GUI, advanced user settings, and you won't get banned for using this script in the pixel game.
Pixel Quest Script No Key - Rapid Fire
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local player_module = require(game:GetService("Players").LocalPlayer.PlayerScripts.Global.Player)
local packet_module = require(game:GetService("ReplicatedStorage").Shared.Networking.Packet)
player_module.OnFire = (function(p_u_96, p97, p98)
local v99 = (p_u_96.scene.camera:ConvertScreenToWorld(p97) - p_u_96.body:GetCenter()).Unit
local v100 = v99.Y
local v101 = v99.X
local v102 = math.atan2(v100, v101)
local v103 = p_u_96.equippedPrimary:GetProjectileDescriptor()
local v_u_104 = v103:GetTotalBlasts()
local v_u_105 = p_u_96.projectileManager:GetNextProjectileId(v_u_104)
p_u_96.firingDirection = v99
print(v99, v102, v_u_104, v_u_105)
p_u_96:EmitProjectiles(v103, v102, nil, v_u_105)
local v106, v107 = p_u_96.equippedPrimary:GetAttackSfx()
local v108 = p_u_96:GetScene():GetSession():GetReplicationHandler()
local v109 = packet_module.PLAYER_SHOOT
local v110 = workspace:GetServerTimeNow()
local v111 = p_u_96.body:GetCenter()
local v112 = v99.Y
local v113 = v99.X
v108:SetValue(v109, v110, v111, (math.atan2(v112, v113)))
p_u_96:SetProjectilesPendingReplication(v_u_105, v_u_104, true)
v108.Replicated:Once(function()
p_u_96:SetProjectilesPendingReplication(v_u_105, v_u_104, nil)
end)
end)
Get Script Pixel Quest Roblox
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/b98cb6688e89c55c7569e5b2c2ff65c0.lua"))()