
On this page, I am sharing with you one of the best scripts for the updated Rensselaer County game from the Roblox world, which includes an automatic Auto Farm feature and more. With this script, which has a user-friendly GUI and a wide range of functions, you can increase your game rank, obtain better items and rewards, and more. Currently, the script works without any issues, and you do not need a key or risk being banned for using it. It is a user-friendly and simple script that works on PC, Mobile, and Tablet devices.
The Rensselaer County Script is a powerful all-in-one tool for players exploring the massive open-world experience of Rensselaer County on Roblox. Set in a detailed New York–inspired environment, the game focuses on driving, exploration, roleplay, and earning money across a huge road network filled with houses, highways, and hidden locations. With the latest Update 5.8.0 Winter Update introducing seasonal content and new vehicles, this script helps you enjoy everything faster and more efficiently. Featuring Vehicle, ESP, Auto Farm, and Cash Farm, it gives you full control over progression and exploration.
(❄️ WINTER UPDATE) Rensselaer County Script Roblox ( NO KEY ) - Vehicle, ESP, Auto Farm, Cash Farm and More
-- 1. WAIT FOR GAME LOAD
if not game:IsLoaded() then game.Loaded:Wait() end
task.wait(7)
local Players = game:GetService("Players")
local VirtualInputManager = game:GetService("VirtualInputManager")
local TeleportService = game:GetService("TeleportService")
local GuiService = game:GetService("GuiService")
local CoreGui = game:GetService("CoreGui")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
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-- SAVE SYSTEM
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local SAVE_FILE = "XmasFarmData.txt"
local currentBatch = 0
local function SaveProgress()
writefile(SAVE_FILE, tostring(currentBatch))
end
local function LoadProgress()
if isfile(SAVE_FILE) then
local data = readfile(SAVE_FILE)
local number = tonumber(data)
if number then
currentBatch = number
print("Loaded Batch Count: " .. currentBatch)
end
end
end
LoadProgress()
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-- BYPASS FIX: GUI INSET + SIGNAL FIRE
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local function BypassMainMenu()
print("STARTING MENU BYPASS...")
while true do
local PlayerGui = LocalPlayer:FindFirstChild("PlayerGui")
if PlayerGui then
local menu = PlayerGui:FindFirstChild("MainMenu")
if menu then
local holder = menu:FindFirstChild("Holder")
if holder then
local options = holder:FindFirstChild("MainMenuOptionsHolder")
if options then
local playBtn = options:FindFirstChild("PlayButton")
if playBtn and playBtn.Visible then
print("Clicking PlayButton...")
local pos = playBtn.AbsolutePosition
local size = playBtn.AbsoluteSize
local inset = GuiService:GetGuiInset()
local centerX = pos.X + (size.X / 2)
local centerY = pos.Y + (size.Y / 2) + inset.Y
VirtualInputManager:SendMouseButtonEvent(centerX, centerY, 0, true, game, 1)
task.wait(0.05)
VirtualInputManager:SendMouseButtonEvent(centerX, centerY, 0, false, game, 1)
pcall(function()
for _, connection in pairs(getconnections(playBtn.MouseButton1Click)) do
connection:Fire()
end
end)
task.wait(0.6)
else
print("Button gone. Assuming game started.")
break
end
end
end
else
print("Menu GUI gone. Farm starting.")
break
end
end
task.wait(0.7)
end
end
BypassMainMenu()
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-- CONFIGURATION
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local isRunning = true
local failedSearchCount = 0
local consecutiveFailures = 0 -- New tracker for skips
local MAX_FAILURES = 5 -- New limit: Rejoin after 5 failed pickups in a row
-- TRACKING TABLES
local AlreadyFarmed = {}
local TempSkipped = {}
-- GAME SETTINGS
local STAT_NAME = "Cash"
local HAND_IN_POS = Vector3.new(462, -110, 9910)
local BATCH_SIZE = 15
local VALID_NAMES = { "Present1", "Present2", "Present3", "Present4", "Present5", "Present6", "Reef", "Stocking" }
local CAMERA_OFFSETS = {
Vector3.new(0, 6, 0), -- 1. High
Vector3.new(5, 3, 0), -- 2. Side
Vector3.new(0, 2, 4) -- 3. Low
}
local decorFolder = Workspace:WaitForChild("ChristmasDecor", 5)
local foldersToCheck = {}
local function RefreshFolders()
if decorFolder then
foldersToCheck = {}
if decorFolder:FindFirstChild("Presents") then table.insert(foldersToCheck, decorFolder.Presents) end
if decorFolder:FindFirstChild("Reefs") then table.insert(foldersToCheck, decorFolder.Reefs) end
if decorFolder:FindFirstChild("Stockings") then table.insert(foldersToCheck, decorFolder.Stockings) end
end
end
RefreshFolders()
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-- HELPER FUNCTIONS
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local function GetCurrentCash()
if LocalPlayer:FindFirstChild("leaderstats") and LocalPlayer.leaderstats:FindFirstChild(STAT_NAME) then
return LocalPlayer.leaderstats[STAT_NAME].Value
end
return 0
end
local function TeleportTo(cframe)
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.CFrame = cframe
end
end
local function TapE()
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
task.wait(0.05)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end
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-- UI SETUP
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local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Status = Instance.new("TextLabel")
local ToggleBtn = Instance.new("TextButton")
ScreenGui.Name = "OvernightFarmer"
ScreenGui.Parent = CoreGui
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Frame.Position = UDim2.new(0.1, 0, 0.2, 0)
Frame.Size = UDim2.new(0, 220, 0, 100)
Frame.Active = true; Frame.Draggable = true
Status.Parent = Frame
Status.Size = UDim2.new(1,0,0.5,0)
Status.TextColor3 = Color3.new(1,1,1)
Status.BackgroundTransparency = 1
Status.Text = "Idle"
Status.TextScaled = true
ToggleBtn.Parent = Frame
ToggleBtn.Position = UDim2.new(0,0,0.5,0)
ToggleBtn.Size = UDim2.new(1,0,0.5,0)
ToggleBtn.BackgroundColor3 = Color3.fromRGB(0,100,0)
ToggleBtn.Text = "RUNNING"
ToggleBtn.TextScaled = true
ToggleBtn.MouseButton1Click:Connect(function()
isRunning = not isRunning
ToggleBtn.BackgroundColor3 = isRunning and Color3.fromRGB(0,100,0) or Color3.fromRGB(150,0,0)
ToggleBtn.Text = isRunning and "RUNNING" or "STOPPED"
end)
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-- CORE LOGIC
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local function PerformHandIn()
Status.Text = "Handing In..."
TeleportTo(CFrame.new(HAND_IN_POS))
task.wait(0.7)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
task.wait(2.5)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
currentBatch = 0
consecutiveFailures = 0 -- Reset failures on successful hand-in
SaveProgress()
Status.Text = "Done."
task.wait(0.2)
end
local function RejoinServer()
Status.Text = "Rejoining..."
task.wait(0.5)
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end
local function GetClosestItem()
local char = LocalPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return nil end
local root = char.HumanoidRootPart
local bestTarget = nil
local closestDist = 999999
for _, folder in pairs(foldersToCheck) do
for _, v in pairs(folder:GetChildren()) do
if AlreadyFarmed[v] then continue end
if TempSkipped[v] and tick() < TempSkipped[v] then continue end
if table.find(VALID_NAMES, v.Name) then
local prompt = v:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and prompt.Enabled then
local dist = (v:GetPivot().Position - root.Position).Magnitude
if dist < closestDist then
closestDist = dist
bestTarget = v
end
end
end
end
end
return bestTarget
end
local function AttemptCollect(target)
local targetPos = target:GetPivot().Position
local startCash = GetCurrentCash()
for i = 1, 3 do
if not isRunning then return false end
Status.Text = "Try " .. i .. ": " .. target.Name
-- 1. Move
TeleportTo(CFrame.new(targetPos + Vector3.new(0, 4, 0)))
-- 2. Adjust Camera
local camOffset = CAMERA_OFFSETS[i]
if Camera then
Camera.CFrame = CFrame.new(targetPos + camOffset, targetPos)
end
task.wait(0.2)
-- 3. Click
local prompt = target:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt then prompt.HoldDuration = 0 end
TapE()
task.wait(0.3) -- Wait for Cash to update
-- 4. VERIFY
local newCash = GetCurrentCash()
if newCash > startCash then
return true -- SUCCESS
end
end
return false -- Failed all 3 attempts
end
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-- MAIN LOOP
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task.spawn(function()
while true do
task.wait(0.1)
if isRunning then
if not LocalPlayer.Character then
task.wait(0.6)
else
if currentBatch >= BATCH_SIZE then
PerformHandIn()
else
local target = GetClosestItem()
if target then
failedSearchCount = 0
local success = AttemptCollect(target)
if success then
AlreadyFarmed[target] = true
currentBatch = currentBatch + 1
consecutiveFailures = 0 -- Reset counter on success
SaveProgress()
Status.Text = "Got Cash! ("..currentBatch.."/"..BATCH_SIZE..")"
else
-- ADDED: FAIL TRACKER LOGIC
consecutiveFailures = consecutiveFailures + 1
TempSkipped[target] = tick() + 30
Status.Text = "Failed ("..consecutiveFailures.."), skipping..."
-- IF WE FAILED TOO MANY TIMES IN A ROW
if consecutiveFailures >= MAX_FAILURES then
Status.Text = "Too many fails! Handing in..."
if currentBatch > 0 then
PerformHandIn() -- Hand in what we have
end
RejoinServer() -- Leave server
break
end
task.wait(0.5)
end
else
failedSearchCount = failedSearchCount + 1
Status.Text = "Searching... ("..failedSearchCount..")"
RefreshFolders()
if failedSearchCount > 5 then
Status.Text = "No items found! Rejoining..."
if currentBatch > 0 then PerformHandIn() end
RejoinServer()
break
end
task.wait(0.2)
end
end
end
end
end
end)