Generic Blood Ragdoll Fighting Script - Kill Aura, Fly, Speed

Project Information

Developer: _OpenSource_
Status: UNDETECTED
Updated: April 1, 2026 at 4:51 AM
Version: 1.0.0
Compatibility: PC (Windows, MacOS) - Mobile (iOS, Android)
Updates & Support:

Generic Blood Ragdoll Fighting Script

One of the best open-source Generic Blood Ragdoll Fighting scripts, which can be used without a key and includes features such as Kill Aura, TP to NPCs, Fly, Speed, and more. This script works perfectly on PC and Mobile.

Generic Blood Ragdoll Fighting is a chaotic melee combat with powerful strikes and realistic ragdoll physics. Every fight is a mess of flying bodies, bloody effects, and unpredictable movements, which is fun but also makes farming and constant battles more challenging. This script for Generic Blood Ragdoll Fighting from the Roblox world adds chaos to the game and allows you to control it.

The main feature is the Kill Aura, which automatically strikes nearby enemies, making melee combat much easier in a game where timing and positioning can be difficult. Combined with teleportation to non-player characters, you no longer have to run around looking for a fight - you're right in the middle of the action.

The script also includes movement abilities such as "Flight," "Infinite Jump," and "Speed," which completely change the way you move around the map.

Generic Blood Ragdoll Fighting Script GUI NO KEY - Kill Aura, Teleports, Fly, Speed

Math for Brainrots Script GUI NO KEY - Kill Aura, Teleports, Fly, Speed

--// Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer

--// CONFIG
local BURST = 5
local DELAY = 0.04
local RANGE = 1000
local MAX_TARGETS = 3
local FLY_SPEED = 60
local WALK_SPEED = 32

--// STATE
local currentCharacter = nil
local auraEnabled = false
local tpEnabled = false
local flyEnabled = false
local infJumpEnabled = false
local speedEnabled = false

--// GUI
local gui = Instance.new("ScreenGui", game.CoreGui)
gui.Name = "OpenSourceGUI"

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 260, 0, 260)
frame.Position = UDim2.new(0.4, 0, 0.4, 0)
frame.BackgroundColor3 = Color3.fromRGB(15,15,15)
frame.Active = true
frame.Draggable = true

local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1,0,0,30)
title.Text = "made by _OpenSource_"
title.BackgroundColor3 = Color3.fromRGB(25,25,25)
title.TextColor3 = Color3.new(1,1,1)
title.TextScaled = true

-- Button creator
local function createButton(text, posY)
    local btn = Instance.new("TextButton", frame)
    btn.Size = UDim2.new(0.8,0,0,30)
    btn.Position = UDim2.new(0.1,0,posY,0)
    btn.Text = text .. ": OFF"
    btn.BackgroundColor3 = Color3.fromRGB(120,0,0)
    btn.TextColor3 = Color3.new(1,1,1)
    btn.TextScaled = true

    btn.MouseEnter:Connect(function()
        TweenService:Create(btn, TweenInfo.new(0.15), {
            Size = UDim2.new(0.85,0,0,32)
        }):Play()
    end)

    btn.MouseLeave:Connect(function()
        TweenService:Create(btn, TweenInfo.new(0.15), {
            Size = UDim2.new(0.8,0,0,30)
        }):Play()
    end)

    return btn
end

local auraBtn = createButton("Kill Aura", 0.18)
local tpBtn = createButton("TP to NPCs", 0.32)
local flyBtn = createButton("Fly", 0.46)
local jumpBtn = createButton("Infinite Jump", 0.60)
local speedBtn = createButton("Speed", 0.74)

-- Toggle helper
local function toggle(btn, state, name)
    state = not state
    btn.Text = name .. (state and ": ON" or ": OFF")

    TweenService:Create(btn, TweenInfo.new(0.2), {
        BackgroundColor3 = state and Color3.fromRGB(0,170,0) or Color3.fromRGB(120,0,0)
    }):Play()

    return state
end

auraBtn.MouseButton1Click:Connect(function()
    auraEnabled = toggle(auraBtn, auraEnabled, "Kill Aura")
end)

tpBtn.MouseButton1Click:Connect(function()
    tpEnabled = toggle(tpBtn, tpEnabled, "TP to NPCs")
end)

flyBtn.MouseButton1Click:Connect(function()
    flyEnabled = toggle(flyBtn, flyEnabled, "Fly")
end)

jumpBtn.MouseButton1Click:Connect(function()
    infJumpEnabled = toggle(jumpBtn, infJumpEnabled, "Infinite Jump")
end)

speedBtn.MouseButton1Click:Connect(function()
    speedEnabled = toggle(speedBtn, speedEnabled, "Speed")
end)

-- Character tracking
local function setCharacter(char)
    currentCharacter = char
end

if player.Character then
    setCharacter(player.Character)
end
player.CharacterAdded:Connect(setCharacter)

-- Infinite Jump
UserInputService.JumpRequest:Connect(function()
    if infJumpEnabled and currentCharacter then
        local hum = currentCharacter:FindFirstChildOfClass("Humanoid")
        if hum then
            hum:ChangeState(Enum.HumanoidStateType.Jumping)
        end
    end
end)

-- Fly
local velocity
RunService.RenderStepped:Connect(function()
    if not currentCharacter then return end

    local root = currentCharacter:FindFirstChild("HumanoidRootPart")
    local hum = currentCharacter:FindFirstChildOfClass("Humanoid")

    -- Speed
    if hum then
        hum.WalkSpeed = speedEnabled and WALK_SPEED or 16
    end

    -- Fly
    if flyEnabled and root then
        if not velocity then
            velocity = Instance.new("BodyVelocity")
            velocity.MaxForce = Vector3.new(1e5,1e5,1e5)
            velocity.Parent = root
        end

        local move = Vector3.zero
        local cam = workspace.CurrentCamera

        if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += cam.CFrame.LookVector end
        if UserInputService:IsKeyDown(Enum.KeyCode.S) then move -= cam.CFrame.LookVector end
        if UserInputService:IsKeyDown(Enum.KeyCode.A) then move -= cam.CFrame.RightVector end
        if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += cam.CFrame.RightVector end
        if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move += Vector3.new(0,1,0) end
        if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move -= Vector3.new(0,1,0) end

        if move.Magnitude > 0 then
            velocity.Velocity = move.Unit * FLY_SPEED
        else
            velocity.Velocity = Vector3.zero
        end
    elseif velocity then
        velocity:Destroy()
        velocity = nil
    end
end)

-- MAIN LOOP
task.spawn(function()
    while true do
        task.wait(DELAY)

        if not currentCharacter then continue end

        local root = currentCharacter:FindFirstChild("HumanoidRootPart")
        local tool = currentCharacter:FindFirstChildOfClass("Tool") -- ✅ UNIVERSAL TOOL

        if not root then continue end

        local folder = workspace:FindFirstChild("Characters")
        if not folder then continue end

        local remote = ReplicatedStorage:WaitForChild("Assets")
            :WaitForChild("Remotes")
            :WaitForChild("MeleeHitVerification")

        -- Kill Aura (UNIVERSAL)
        if auraEnabled and tool then
            local targets = {}

            for _, target in pairs(folder:GetChildren()) do
                if target ~= currentCharacter then
                    local humanoid = target:FindFirstChild("Humanoid")
                    local targetRoot = target:FindFirstChild("HumanoidRootPart")

                    if humanoid and targetRoot and humanoid.Health > 0 then
                        local distance = (root.Position - targetRoot.Position).Magnitude

                        if distance <= RANGE then
                            table.insert(targets, {
                                humanoid = humanoid,
                                distance = distance
                            })
                        end
                    end
                end
            end

            table.sort(targets, function(a, b)
                return a.distance < b.distance
            end)

            for i = 1, math.min(MAX_TARGETS, #targets) do
                for j = 1, BURST do
                    remote:FireServer(tool, targets[i].humanoid, 2)
                end
            end
        end

        -- TP
        if tpEnabled then
            local closest = nil
            local shortest = math.huge

            for _, target in pairs(folder:GetChildren()) do
                if target ~= currentCharacter then
                    local humanoid = target:FindFirstChild("Humanoid")
                    local targetRoot = target:FindFirstChild("HumanoidRootPart")

                    if humanoid and targetRoot and humanoid.Health > 0 then
                        local dist = (root.Position - targetRoot.Position).Magnitude

                        if dist < shortest then
                            shortest = dist
                            closest = targetRoot
                        end
                    end
                end
            end

            if closest then
                root.CFrame = closest.CFrame * CFrame.new(0, 0, -3)
            end
        end
    end
end)

Generic Blood Ragdoll Fighting Script Features:

Kill Aura

TP to NPCs

Fly

Infinite Jump

Speed

Free Download Generic Blood Ragdoll Fighting Script - Kill Aura, Fly, Speed

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