Anime Fighting Simulator Script Roblox - Auto Farm

Project Information

Developer: Singularity (V3rm @ King Singularity), AnimeGPT, NS Hub
Status: UNDETECTED
Updated: December 30, 2025 at 4:48 AM
Version: 1.0.5
Compatibility: PC (Windows, MacOS) - Mobile (iOS, Android)
Updates & Support:

You can download Free Hack for Anime Fighting Simulator Roblox - Auto Farm, Teleport from our website. An excellent and working cheat script for the game Anime Fighting Simulator. You will be able to control various functions using a beautiful GUI menu, for example, you will have access to such functions as: Auto Farm of any things, teleport to any point on the map and many other functions.

Free Hack for Anime Fighting Simulator Roblox

Anime Fighting Simulator Script is the perfect solution for players grinding through the massive and constantly expanding world of AFS Endless, a faithful recreation of the classic Anime Fighting Simulator with modern updates and original content. With the game pushing high stat caps, huge maps, and dozens of new training systems, this script helps you keep up without burning out. Featuring Auto Farm, it turns long training sessions into smooth, efficient progression.

Scripts for Roblox Anime Fighting Simulator are very popular today. They are used by many players to get more gaming opportunities, thereby raising their game rating faster. Train smarter. Farm faster. Grow stronger. With the Anime Fighting Simulator Script Roblox, reaching insane power levels in AFS Endless becomes smooth, efficient, and genuinely fun.

Anime Fighting Simulator Script NS Hub - Best Auto Farm, Fast Auto Areas, Teleport and More

Anime Fighting Simulator Script NS Hub - Best Auto Farm, Fast Auto Areas, Teleport and More

loadstring(game:HttpGet("https://raw.githubusercontent.com/OhhMyGehlee/sh/refs/heads/main/a"))()

[🎄CHRISTMAS] AFS Endless Script - Kill Aura, Max Stats, Auto Train, Auto Chakra

AFS Endless Script - Kill Aura, Max Stats, Auto Train, Auto Chakra

loadstring(game:HttpGet("https://raw.githubusercontent.com/jokerbiel13/FourHub/refs/heads/main/AFSEV1.5.lua",true))()

Anime Fighting Simulator Script Auto Farm GUI

Anime Fighting Simulator Script Auto Farm GUI

-- StarterPlayerScripts/AutoTrain.client.lua

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local TrainRemote = Remotes:WaitForChild("RemoteEvent")

-- ===== SETTINGS =====
local TRAIN_DELAY = 0.25
local Y_OFFSET = 6

-- Big numbers
local K  = 1_000
local M  = 1_000_000
local B  = 1_000_000_000
local T  = 1_000_000_000_000
local QD = 1_000_000_000_000_000 -- quadrillion (10^15)

-- ===== Stat IDs (also Train IDs) =====
local STAT_ID = {
    Strength   = 1,
    Durability = 2,
    Chakra     = 3,
    Sword      = 4,
    Agility    = 5,
    Speed      = 6,
}

-- ===== Spots (merged + corrected) =====
-- Best spot = highest req <= current stat value
local SPOTS = {
    Strength = {
        { req = 100,    path = "Workspace.Map.TrainingAreas.Training Dummy", label = "Dummy (100 Strength)" },
        { req = 100*K,  path = "Workspace.Map.TrainingAreas.Fridge.Part", label = "Fridge (100K Strength)" },
        { req = 1*M,    path = "Workspace.Map.TrainingAreas.Meteor", label = "Meteor (1M Strength)" },
        { req = 100*M,  path = "Workspace.Map.TrainingAreas.Arena.Part", label = "Arena (100M Strength)" },
        { req = 1*B,    path = "Workspace.Map.TrainingAreas.ExcaliburRocks.Model", label = "Excalibur (1B Strength)" },
        { req = 50*T,   path = "Workspace.Map.TrainingAreas.FloatingIsland", label = "Floating Island (50T Strength)" },
    },

    Durability = {
        { req = 100,    path = "Workspace.Map.TrainingAreas.Pirate ship.Model", label = "Ship (100 Durability)" },
        { req = 1*M,    path = "Workspace.Map.TrainingAreas.Paw", label = "Paw (1M Durability)" },
        { req = 100*M,  path = "Workspace.Map.TrainingAreas.BlackFire.Fire", label = "Black Flames (100M Durability)" },
    },

    Chakra = {
        -- CHANGED: Chakra Tree target
        { req = 100,    path = "Workspace.Map.TrainingAreas.Tree1.ObjectRoot", label = "Chakra Tree (100 Chakra)" },
        { req = 100*K,  path = "Workspace.Map.TrainingAreas.Waterfall.Pillar", label = "Waterfall (100K Chakra)" },
        { req = 10*M,   path = "Workspace.Map.TrainingAreas.Fox.Fox", label = "Fox Statue (10M Chakra)" },
        { req = 100*M,  path = "Workspace.Map.TrainingAreas.PinkSwords.Handle", label = "Sakura Tree (100M Chakra)" },
        { req = 50*T,   path = "Workspace.Map.TrainingAreas.RamenShop.polySurface481", label = "Ramen Shop (50T Chakra)" },
        { req = 25*QD,  path = "Workspace.Map.TrainingAreas.Ultimate Dragon.Meshes/shenron4", label = "Dragon (25QD Chakra)" },
    },

    Agility = {
        { req = 100,    path = "Workspace.Map.TrainingAreas.Trampoline.Bouncy", label = "Trampoline (100 Agility)" },
        { req = 10*K,   path = "Workspace.Map.TrainingAreas.Gravity.Part", label = "Gravity Chamber (10K Agility)" },
    },

    Speed = {
        { req = 100,    path = "Workspace.Map.TrainingAreas.Treadmills", label = "Treadmills (100 Speed)" },
        { req = 10*K,   path = "Workspace.Map.TrainingAreas.Gravity.Part", label = "Gravity Chamber (10K Speed)" },
    },

    Sword = {
        -- Add sword locations later when you find them
    },
}

-- ===== HELPERS =====
local function readNumberValue(inst: Instance): number?
    if inst and (inst:IsA("IntValue") or inst:IsA("NumberValue")) then
        return inst.Value
    end
    return nil
end

-- Reads from Players.LocalPlayer.Stats["1".."7"]
local function getStatValue(statName: string): number
    local id = STAT_ID[statName]
    if not id then return 0 end

    local statsFolder = player:FindFirstChild("Stats")
    if not statsFolder then return 0 end

    local valObj = statsFolder:FindFirstChild(tostring(id))
    local v = readNumberValue(valObj)
    return v or 0
end

local function getHRP()
    local char = player.Character
    if not char then return nil end
    return char:FindFirstChild("HumanoidRootPart")
end

local function findAnyBasePart(root: Instance): BasePart?
    if not root then return nil end
    if root:IsA("BasePart") then return root end
    if root:IsA("Model") and root.PrimaryPart then return root.PrimaryPart end

    for _, d in ipairs(root:GetDescendants()) do
        if d:IsA("MeshPart") then return d end
    end
    for _, d in ipairs(root:GetDescendants()) do
        if d:IsA("BasePart") then return d end
    end
    return nil
end

local function resolveFromWorkspace(path: string): Instance?
    path = path:gsub("^Ugc%.", "")
    path = path:gsub("^Workspace%.", "")

    local cur: Instance = workspace
    for token in path:gmatch("[^%.]+") do
        local nxt = cur:FindFirstChild(token)
        if not nxt then return nil end
        cur = nxt
    end
    return cur
end

local function teleportToPath(path: string): boolean
    local hrp = getHRP()
    if not hrp then return false end

    local inst = resolveFromWorkspace(path)
    if not inst then return false end

    local part = findAnyBasePart(inst)
    if not part then return false end

    hrp.CFrame = part.CFrame + Vector3.new(0, Y_OFFSET, 0)
    return true
end

local function getBestSpot(statName: string)
    local list = SPOTS[statName]
    if not list or #list == 0 then return nil end

    local value = getStatValue(statName)
    local best = nil
    for _, s in ipairs(list) do
        if value >= s.req then
            if (not best) or (s.req > best.req) then
                best = s
            end
        end
    end
    return best
end

-- ===== Main loop =====
local enabled = {}
local teleportedOnce = {}
local lastChosenText = "None"

local function teleportOnceIfNeeded(statName: string)
    if teleportedOnce[statName] then return end

    local best = getBestSpot(statName)
    if not best then
        lastChosenText = statName .. ": No eligible spot"
        teleportedOnce[statName] = true
        return
    end

    local ok = teleportToPath(best.path)
    lastChosenText = statName .. ": " .. best.label .. (ok and "" or " (PATH NOT FOUND)")
    teleportedOnce[statName] = true
end

task.spawn(function()
    while true do
        for statName, on in pairs(enabled) do
            if on then
                -- Teleport only once per toggle ON
                teleportOnceIfNeeded(statName)

                -- Train continuously
                local id = STAT_ID[statName]
                if id then
                    TrainRemote:FireServer("Train", id)
                end
            end
        end
        task.wait(TRAIN_DELAY)
    end
end)

-- ===== UI =====
local gui = Instance.new("ScreenGui")
gui.Name = "AutoTrainGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.fromOffset(360, 540)
frame.Position = UDim2.fromOffset(20, 120)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Parent = gui

local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 34)
topBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
topBar.BorderSizePixel = 0
topBar.Parent = frame

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 1, 0)
title.BackgroundTransparency = 1
title.Text = "ANIMEGPT"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 16
title.Parent = topBar

-- Dragging
do
    local dragging = false
    local dragStart, startPos
    topBar.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            dragging = true
            dragStart = input.Position
            startPos = frame.Position
        end
    end)
    UserInputService.InputChanged:Connect(function(input)
        if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local delta = input.Position - dragStart
            frame.Position = UDim2.new(
                startPos.X.Scale, startPos.X.Offset + delta.X,
                startPos.Y.Scale, startPos.Y.Offset + delta.Y
            )
        end
    end)
    UserInputService.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            dragging = false
        end
    end)
end

local container = Instance.new("Frame")
container.Position = UDim2.fromOffset(10, 44)
container.Size = UDim2.new(1, -20, 1, -54)
container.BackgroundTransparency = 1
container.Parent = frame

local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 8)
layout.Parent = container

local function makeButton(text, onclick)
    local btn = Instance.new("TextButton")
    btn.Size = UDim2.fromOffset(340, 34)
    btn.Text = text
    btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
    btn.TextColor3 = Color3.new(1, 1, 1)
    btn.BorderSizePixel = 0
    btn.Parent = container
    btn.MouseButton1Click:Connect(onclick)
    return btn
end

local statsLabel = Instance.new("TextLabel")
statsLabel.Size = UDim2.fromOffset(340, 150)
statsLabel.BackgroundTransparency = 1
statsLabel.TextColor3 = Color3.new(1, 1, 1)
statsLabel.TextXAlignment = Enum.TextXAlignment.Left
statsLabel.TextYAlignment = Enum.TextYAlignment.Top
statsLabel.TextSize = 13
statsLabel.Text = "Loading stats..."
statsLabel.Parent = container

local chosenLabel = Instance.new("TextLabel")
chosenLabel.Size = UDim2.fromOffset(340, 42)
chosenLabel.BackgroundTransparency = 1
chosenLabel.TextColor3 = Color3.new(1, 1, 1)
chosenLabel.TextXAlignment = Enum.TextXAlignment.Left
chosenLabel.TextYAlignment = Enum.TextYAlignment.Top
chosenLabel.TextSize = 13
chosenLabel.Text = "Chosen: None"
chosenLabel.Parent = container

-- Credits bottom-right
local credits = Instance.new("TextLabel")
credits.AnchorPoint = Vector2.new(1, 1)
credits.Position = UDim2.new(1, -8, 1, -6)
credits.Size = UDim2.fromOffset(140, 18)
credits.BackgroundTransparency = 1
credits.Text = "@chatgpt"
credits.TextColor3 = Color3.fromRGB(200, 200, 200)
credits.TextSize = 12
credits.TextXAlignment = Enum.TextXAlignment.Right
credits.TextYAlignment = Enum.TextYAlignment.Bottom
credits.Parent = frame

task.spawn(function()
    while statsLabel.Parent do
        statsLabel.Text =
            ("Stats folder values:\nStrength(1): %d\nDurability(2): %d\nChakra(3): %d\nSword(4): %d\nAgility(5): %d\nSpeed(6): %d"):format(
                getStatValue("Strength"),
                getStatValue("Durability"),
                getStatValue("Chakra"),
                getStatValue("Sword"),
                getStatValue("Agility"),
                getStatValue("Speed")
            )
        chosenLabel.Text = "Chosen: " .. lastChosenText
        task.wait(0.4)
    end
end)

local function makeToggle(statName: string)
    enabled[statName] = false
    local btn
    btn = makeButton(statName .. ": OFF", function()
        enabled[statName] = not enabled[statName]
        btn.Text = statName .. ": " .. (enabled[statName] and "ON" or "OFF")

        if enabled[statName] then
            teleportedOnce[statName] = false
            teleportOnceIfNeeded(statName)
        else
            teleportedOnce[statName] = false
        end
    end)
end

makeToggle("Chakra")
makeToggle("Strength")
makeToggle("Durability")
makeToggle("Agility")
makeToggle("Speed")
makeToggle("Sword")

makeButton("STOP ALL", function()
    for k in pairs(enabled) do
        enabled[k] = false
        teleportedOnce[k] = false
    end
    for _, child in ipairs(container:GetChildren()) do
        if child:IsA("TextButton") and child.Text:find(":") then
            local name = child.Text:match("(.+):")
            if name then child.Text = name .. ": OFF" end
        end
    end
    lastChosenText = "None"
end)

Free Download Anime Fighting Simulator Script Roblox - Auto Farm

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847427933 847427933

ISSO E FREE ! SE VOCE COMPROU FOI ENGANADO !

[Game] Pid:18236

[Game] Client:7FFEE87D0000

Running...

[OS-Exception] DestWindow isn't exist

IS THERE ANYONE KNOWS HOW TO SOLVE THIS?

Jhonsalchichon Jhonsalchichon

It no longer works with version 2.5.0, can it be updated?

IamSoDman IamSoDman

How do i inject it on steam version can someone explain?

Peiki_ Peiki_

the cheat is working fine, i'm using rn