You can download Free Hack for Anime Fighting Simulator Roblox - Auto Farm, Teleport from our website. An excellent and working cheat script for the game Anime Fighting Simulator. You will be able to control various functions using a beautiful GUI menu, for example, you will have access to such functions as: Auto Farm of any things, teleport to any point on the map and many other functions.

Anime Fighting Simulator Script is the perfect solution for players grinding through the massive and constantly expanding world of AFS Endless, a faithful recreation of the classic Anime Fighting Simulator with modern updates and original content. With the game pushing high stat caps, huge maps, and dozens of new training systems, this script helps you keep up without burning out. Featuring Auto Farm, it turns long training sessions into smooth, efficient progression.
Scripts for Roblox Anime Fighting Simulator are very popular today. They are used by many players to get more gaming opportunities, thereby raising their game rating faster. Train smarter. Farm faster. Grow stronger. With the Anime Fighting Simulator Script Roblox, reaching insane power levels in AFS Endless becomes smooth, efficient, and genuinely fun.
Anime Fighting Simulator Script NS Hub - Best Auto Farm, Fast Auto Areas, Teleport and More

loadstring(game:HttpGet("https://raw.githubusercontent.com/OhhMyGehlee/sh/refs/heads/main/a"))()[🎄CHRISTMAS] AFS Endless Script - Kill Aura, Max Stats, Auto Train, Auto Chakra

loadstring(game:HttpGet("https://raw.githubusercontent.com/jokerbiel13/FourHub/refs/heads/main/AFSEV1.5.lua",true))()Anime Fighting Simulator Script Auto Farm GUI

-- StarterPlayerScripts/AutoTrain.client.lua
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local TrainRemote = Remotes:WaitForChild("RemoteEvent")
-- ===== SETTINGS =====
local TRAIN_DELAY = 0.25
local Y_OFFSET = 6
-- Big numbers
local K = 1_000
local M = 1_000_000
local B = 1_000_000_000
local T = 1_000_000_000_000
local QD = 1_000_000_000_000_000 -- quadrillion (10^15)
-- ===== Stat IDs (also Train IDs) =====
local STAT_ID = {
Strength = 1,
Durability = 2,
Chakra = 3,
Sword = 4,
Agility = 5,
Speed = 6,
}
-- ===== Spots (merged + corrected) =====
-- Best spot = highest req <= current stat value
local SPOTS = {
Strength = {
{ req = 100, path = "Workspace.Map.TrainingAreas.Training Dummy", label = "Dummy (100 Strength)" },
{ req = 100*K, path = "Workspace.Map.TrainingAreas.Fridge.Part", label = "Fridge (100K Strength)" },
{ req = 1*M, path = "Workspace.Map.TrainingAreas.Meteor", label = "Meteor (1M Strength)" },
{ req = 100*M, path = "Workspace.Map.TrainingAreas.Arena.Part", label = "Arena (100M Strength)" },
{ req = 1*B, path = "Workspace.Map.TrainingAreas.ExcaliburRocks.Model", label = "Excalibur (1B Strength)" },
{ req = 50*T, path = "Workspace.Map.TrainingAreas.FloatingIsland", label = "Floating Island (50T Strength)" },
},
Durability = {
{ req = 100, path = "Workspace.Map.TrainingAreas.Pirate ship.Model", label = "Ship (100 Durability)" },
{ req = 1*M, path = "Workspace.Map.TrainingAreas.Paw", label = "Paw (1M Durability)" },
{ req = 100*M, path = "Workspace.Map.TrainingAreas.BlackFire.Fire", label = "Black Flames (100M Durability)" },
},
Chakra = {
-- CHANGED: Chakra Tree target
{ req = 100, path = "Workspace.Map.TrainingAreas.Tree1.ObjectRoot", label = "Chakra Tree (100 Chakra)" },
{ req = 100*K, path = "Workspace.Map.TrainingAreas.Waterfall.Pillar", label = "Waterfall (100K Chakra)" },
{ req = 10*M, path = "Workspace.Map.TrainingAreas.Fox.Fox", label = "Fox Statue (10M Chakra)" },
{ req = 100*M, path = "Workspace.Map.TrainingAreas.PinkSwords.Handle", label = "Sakura Tree (100M Chakra)" },
{ req = 50*T, path = "Workspace.Map.TrainingAreas.RamenShop.polySurface481", label = "Ramen Shop (50T Chakra)" },
{ req = 25*QD, path = "Workspace.Map.TrainingAreas.Ultimate Dragon.Meshes/shenron4", label = "Dragon (25QD Chakra)" },
},
Agility = {
{ req = 100, path = "Workspace.Map.TrainingAreas.Trampoline.Bouncy", label = "Trampoline (100 Agility)" },
{ req = 10*K, path = "Workspace.Map.TrainingAreas.Gravity.Part", label = "Gravity Chamber (10K Agility)" },
},
Speed = {
{ req = 100, path = "Workspace.Map.TrainingAreas.Treadmills", label = "Treadmills (100 Speed)" },
{ req = 10*K, path = "Workspace.Map.TrainingAreas.Gravity.Part", label = "Gravity Chamber (10K Speed)" },
},
Sword = {
-- Add sword locations later when you find them
},
}
-- ===== HELPERS =====
local function readNumberValue(inst: Instance): number?
if inst and (inst:IsA("IntValue") or inst:IsA("NumberValue")) then
return inst.Value
end
return nil
end
-- Reads from Players.LocalPlayer.Stats["1".."7"]
local function getStatValue(statName: string): number
local id = STAT_ID[statName]
if not id then return 0 end
local statsFolder = player:FindFirstChild("Stats")
if not statsFolder then return 0 end
local valObj = statsFolder:FindFirstChild(tostring(id))
local v = readNumberValue(valObj)
return v or 0
end
local function getHRP()
local char = player.Character
if not char then return nil end
return char:FindFirstChild("HumanoidRootPart")
end
local function findAnyBasePart(root: Instance): BasePart?
if not root then return nil end
if root:IsA("BasePart") then return root end
if root:IsA("Model") and root.PrimaryPart then return root.PrimaryPart end
for _, d in ipairs(root:GetDescendants()) do
if d:IsA("MeshPart") then return d end
end
for _, d in ipairs(root:GetDescendants()) do
if d:IsA("BasePart") then return d end
end
return nil
end
local function resolveFromWorkspace(path: string): Instance?
path = path:gsub("^Ugc%.", "")
path = path:gsub("^Workspace%.", "")
local cur: Instance = workspace
for token in path:gmatch("[^%.]+") do
local nxt = cur:FindFirstChild(token)
if not nxt then return nil end
cur = nxt
end
return cur
end
local function teleportToPath(path: string): boolean
local hrp = getHRP()
if not hrp then return false end
local inst = resolveFromWorkspace(path)
if not inst then return false end
local part = findAnyBasePart(inst)
if not part then return false end
hrp.CFrame = part.CFrame + Vector3.new(0, Y_OFFSET, 0)
return true
end
local function getBestSpot(statName: string)
local list = SPOTS[statName]
if not list or #list == 0 then return nil end
local value = getStatValue(statName)
local best = nil
for _, s in ipairs(list) do
if value >= s.req then
if (not best) or (s.req > best.req) then
best = s
end
end
end
return best
end
-- ===== Main loop =====
local enabled = {}
local teleportedOnce = {}
local lastChosenText = "None"
local function teleportOnceIfNeeded(statName: string)
if teleportedOnce[statName] then return end
local best = getBestSpot(statName)
if not best then
lastChosenText = statName .. ": No eligible spot"
teleportedOnce[statName] = true
return
end
local ok = teleportToPath(best.path)
lastChosenText = statName .. ": " .. best.label .. (ok and "" or " (PATH NOT FOUND)")
teleportedOnce[statName] = true
end
task.spawn(function()
while true do
for statName, on in pairs(enabled) do
if on then
-- Teleport only once per toggle ON
teleportOnceIfNeeded(statName)
-- Train continuously
local id = STAT_ID[statName]
if id then
TrainRemote:FireServer("Train", id)
end
end
end
task.wait(TRAIN_DELAY)
end
end)
-- ===== UI =====
local gui = Instance.new("ScreenGui")
gui.Name = "AutoTrainGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.fromOffset(360, 540)
frame.Position = UDim2.fromOffset(20, 120)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Parent = gui
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 34)
topBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
topBar.BorderSizePixel = 0
topBar.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 1, 0)
title.BackgroundTransparency = 1
title.Text = "ANIMEGPT"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 16
title.Parent = topBar
-- Dragging
do
local dragging = false
local dragStart, startPos
topBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
end
local container = Instance.new("Frame")
container.Position = UDim2.fromOffset(10, 44)
container.Size = UDim2.new(1, -20, 1, -54)
container.BackgroundTransparency = 1
container.Parent = frame
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 8)
layout.Parent = container
local function makeButton(text, onclick)
local btn = Instance.new("TextButton")
btn.Size = UDim2.fromOffset(340, 34)
btn.Text = text
btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
btn.TextColor3 = Color3.new(1, 1, 1)
btn.BorderSizePixel = 0
btn.Parent = container
btn.MouseButton1Click:Connect(onclick)
return btn
end
local statsLabel = Instance.new("TextLabel")
statsLabel.Size = UDim2.fromOffset(340, 150)
statsLabel.BackgroundTransparency = 1
statsLabel.TextColor3 = Color3.new(1, 1, 1)
statsLabel.TextXAlignment = Enum.TextXAlignment.Left
statsLabel.TextYAlignment = Enum.TextYAlignment.Top
statsLabel.TextSize = 13
statsLabel.Text = "Loading stats..."
statsLabel.Parent = container
local chosenLabel = Instance.new("TextLabel")
chosenLabel.Size = UDim2.fromOffset(340, 42)
chosenLabel.BackgroundTransparency = 1
chosenLabel.TextColor3 = Color3.new(1, 1, 1)
chosenLabel.TextXAlignment = Enum.TextXAlignment.Left
chosenLabel.TextYAlignment = Enum.TextYAlignment.Top
chosenLabel.TextSize = 13
chosenLabel.Text = "Chosen: None"
chosenLabel.Parent = container
-- Credits bottom-right
local credits = Instance.new("TextLabel")
credits.AnchorPoint = Vector2.new(1, 1)
credits.Position = UDim2.new(1, -8, 1, -6)
credits.Size = UDim2.fromOffset(140, 18)
credits.BackgroundTransparency = 1
credits.Text = "@chatgpt"
credits.TextColor3 = Color3.fromRGB(200, 200, 200)
credits.TextSize = 12
credits.TextXAlignment = Enum.TextXAlignment.Right
credits.TextYAlignment = Enum.TextYAlignment.Bottom
credits.Parent = frame
task.spawn(function()
while statsLabel.Parent do
statsLabel.Text =
("Stats folder values:\nStrength(1): %d\nDurability(2): %d\nChakra(3): %d\nSword(4): %d\nAgility(5): %d\nSpeed(6): %d"):format(
getStatValue("Strength"),
getStatValue("Durability"),
getStatValue("Chakra"),
getStatValue("Sword"),
getStatValue("Agility"),
getStatValue("Speed")
)
chosenLabel.Text = "Chosen: " .. lastChosenText
task.wait(0.4)
end
end)
local function makeToggle(statName: string)
enabled[statName] = false
local btn
btn = makeButton(statName .. ": OFF", function()
enabled[statName] = not enabled[statName]
btn.Text = statName .. ": " .. (enabled[statName] and "ON" or "OFF")
if enabled[statName] then
teleportedOnce[statName] = false
teleportOnceIfNeeded(statName)
else
teleportedOnce[statName] = false
end
end)
end
makeToggle("Chakra")
makeToggle("Strength")
makeToggle("Durability")
makeToggle("Agility")
makeToggle("Speed")
makeToggle("Sword")
makeButton("STOP ALL", function()
for k in pairs(enabled) do
enabled[k] = false
teleportedOnce[k] = false
end
for _, child in ipairs(container:GetChildren()) do
if child:IsA("TextButton") and child.Text:find(":") then
local name = child.Text:match("(.+):")
if name then child.Text = name .. ": OFF" end
end
end
lastChosenText = "None"
end)