Football Fusion 2 Script Menu TooColdHub

  • Developer: MarcusFF2
  • Status:
    UNDETECTED
  • Updated: 03.10.23
  • Current version: 1.0

A free Football Fusion 2 soccer game script is available for everyone! This is a simple but effective hack with which you will be able to activate all the useful features for beginners, such as Tracers, Hip Height, and many other features. Simply put, you will be able to track the movements of other players in real time, which will allow you to quickly adjust to the gameplay.

Football Fusion 2 was released in the world of Roblox in 2021, and today it is considered to be one of the best soccer games in which you will find team play and exciting tasks. Many players use scripts and hacks to achieve results in the game much faster.

Football Fusion 2 Script Menu TooColdHub

Football Fusion 2 Script Menu Pastebin 2023:

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "TooColdHub",
    LoadingTitle = "Full Verison",
    LoadingSubtitle = "by marcusbored",
    ConfigurationSaving = {
       Enabled = true,
       FolderName = nil, -- Create a custom folder for your hub/game
       FileName = "Big Hub"
    },
    Discord = {
       Enabled = false,
       Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
       RememberJoins = true -- Set this to false to make them join the discord every time they load it up
    },
    KeySystem = true, -- Set this to true to use our key system
    KeySettings = {
       Title = "TooColdHub Key",
       Subtitle = "Key System",
       Note = "https://pastebin.com/raw/YYtR5GLv",
       FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
       SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
       GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
       Key = {"https://pastebin.com/raw/YYtR5GLv"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
    }
 })

 local MainTab = Window:CreateTab("Home", nil) -- Title, Image
 local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
    Title = "Welcome to toocoldhub",
    Content = "welcome",
    Duration = 5,
    Image = nil,
    Actions = { -- Notification Buttons
       Ignore = {
          Name = "Okay!",
          Callback = function()
          print("The user tapped Okay!")
       end
    },
 },
 })

 local Button = MainTab:CreateButton({
    Name = "Preset MS",
    Callback = function()
        local plr = game.Players.LocalPlayer
        local rs = game:GetService("RunService")
         
        function magBall(ball)
           if ball and plr.Character then
               firetouchinterest(plr.Character["Left Arm"], ball, 0)
               task.wait()
               firetouchinterest(plr.Character["Left Arm"], ball, 1)
           end
        end
         
        rs.Stepped:Connect(function()
           for i,v in pairs(workspace:GetChildren()) do
               if v.Name == "Football" and v:IsA("BasePart") then
                   local mag = (plr.Character.Torso.Position - v.Position).Magnitude
                   magBall(v)
               end
           end
        end)
    end,
 })

 local Button = MainTab:CreateButton({
    Name = "Ball Tracers",
    Callback = function()
    -- Highlight the football in red

local football = game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Football")

if football then
    football.Material = game:GetService("MaterialService"):CreateMaterial("SmoothPlastic", {DiffuseColor = Color3.new(1, 0, 0)})
end

    end,
 })

--2 main

 local MainTab = Window:CreateTab("Player", nil) -- Title, Image
 local MainSection = MainTab:CreateSection("Main")

 local Slider = MainTab:CreateSlider({
    Name = "WalkSpeed",
    Range = {0, 300},
    Increment = 1,
    Suffix = "Speed",
    CurrentValue = 16,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
   game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
    end,
 })
 
 local Slider = MainTab:CreateSlider({
    Name = "JumpPower",
    Range = {0, 300},
    Increment = 1,
    Suffix = "JP",
    CurrentValue = 16,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
   game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
    end,
 })

 local Button = MainTab:CreateButton({
    Name = "Infinite Jump Toggle",
    Callback = function()
        --Toggles the infinite jump between on or off on every script run
 _G.infinjump = not _G.infinjump
 
 if _G.infinJumpStarted == nil then
     --Ensures this only runs once to save resources
     _G.infinJumpStarted = true
     
     --Notifies readiness
     game.StarterGui:SetCore("SendNotification", {Title="TooColdHub"; Text="Infinite Jump Activated!"; Duration=5;})
 
     --The actual infinite jump
     local plr = game:GetService('Players').LocalPlayer
     local m = plr:GetMouse()
     m.KeyDown:connect(function(k)
         if _G.infinjump then
             if k:byte() == 32 then
             humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
             humanoid:ChangeState('Jumping')
             wait()
             humanoid:ChangeState('Seated')
             end
         end
     end)
 end
    end,
 })

 local Slider = MainTab:CreateSlider({
    Name = "Hip Height",
    Range = {0, 50},
    Increment = 10,
    Suffix = "2",
    CurrentValue = 10,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.HipHeight = (Value)
    end,
 })

 local MainTab = Window:CreateTab("Break Script", nil) -- Title, Image
 local MainSection = MainTab:CreateSection("Main")

 local Button = MainTab:CreateButton({
    Name = "Break Script",
    Callback = function()
        Rayfield:Destroy()
    end,
 })

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Logiciels Logiciels

Hi, there is an option in this cheat of multiplying your attacks, so i wonder if you can make it so that it is not visible for other players? Like so that they see only the original number of damage on screen only once and not two (or more) simular numbers? When you are playing in coop and using this feature other players will be less suspicious of you. It would be really much helpfull please. Thank you

somethinksz somethinksz

have u tried to disable battle eye?

cuz u could disable it on rockstar setting