Murder Mystery 2 (MM2): Scripts, Hacks 2023
- Developer: unknown
- Status:
UNDETECTED
- Updated: 04.10.23
- Current version: 1.1
Hacks and scripts on Murder Mystery 2 allow players to gain advantages over other players, such as automatically killing enemies, changing the appearance of the character, adding new abilities and many other features. We try to add only actual and demanded scripts on MM2, which will help you to improve your game and your character. Use all possible hidden features of the game and be the first player in the game table.
Murder Mystery 2 Game Description
Murder Mystery 2 game in Roblox is a popular multiplayer game in which players take on different roles: detective, murderer or innocent.
The goal of the game is to solve a murder mystery that takes place on the map. The killer has the task of killing all the innocents and not being caught by the detective. The innocent players must try to survive and help the detective find the killer.
Players can choose from a variety of characters, each with their own unique abilities and weapons. The killer has special skills that help him hide and kill, while the detective can use his deductive skills to investigate the murder.
Murder Mystery 2 Scripts And Hacks
Murder Mystery 2 Script MeowHub 2023
-- GET KEY IN DISCORD SERVER: https://discord.gg/Srr39Afzyp
loadstring(game:HttpGet('https://raw.githubusercontent.com/PomidorkaExlaL/MeoWHubMW/main/share'))();
Murder Mystery 2 (MM2) Script RPCreations Script
loadstring(game:HttpGet('https://raw.githubusercontent.com/Pa1nx/RRCreations/main/MurdererMystery2'))()
Murder Mystery 2 (MM2) Script ERA Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Eblan19/875578/main/dolbaeb9867"))()
Murder Mystery 2 (MM2) OP Script Free 2023
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Murder Mystery 2 OP",
LoadingTitle = "Made by freScript on scriptblox",
LoadingSubtitle = "by frescript",
ConfigurationSaving = {
Enabled = true,
FolderName = MurderMysteryFre, -- Create a custom folder for your hub/game
FileName = "FreScriptsScriptblox"
}
})
local Tab = Window:CreateTab("Trading Stuff", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Trade op")
local TextBox = Tab:CreateInput({
Name = "Player Name",
PlaceholderText = "Enter player name...",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
-- The function that takes place when the input is changed
playerNameTextbox = Text
end,
})
local Button = Tab:CreateButton({
Name = "Force Trade",
Callback = function()
if playerNameTextbox and playerNameTextbox ~= "" then
local player = game.Players:FindFirstChild(playerNameTextbox)
if player then
local args = {
[1] = player
}
game:GetService("ReplicatedStorage"):WaitForChild("Trade"):WaitForChild("SendRequest"):InvokeServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Trade"):WaitForChild("AcceptRequest"):FireServer()
Rayfield:Notify({
Title = "Trade System",
Content = "Force Traded Player: " .. playerNameTextbox,
Duration = 5,
Image = 4483362458,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
end
},
},
})
else
Rayfield:Notify({
Title = "Trade System",
Content = "Player not found.",
Duration = 5,
Image = 4483362458,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
end
},
},
})
end
else
Rayfield:Notify({
Title = "Trade System",
Content = "Please enter a valid player name.",
Duration = 5,
Image = 4483362458,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
end
},
},
})
end
end,
})
local Section = Tab:CreateSection("role op")
local Button = Tab:CreateButton({
Name = "Chat Expose Roles",
Callback = function()
local allPlayers = game.Players:GetPlayers()
for _, player in pairs(allPlayers) do
local backpack = player:FindFirstChild("Backpack")
if backpack then
if backpack:FindFirstChild("Knife") then
local args = {
[1] = player.Name .. ": Has The Knife",
[2] = "normalchat"
}
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
end
if backpack:FindFirstChild("Gun") then
local args = {
[1] = player.Name .. ": Has The Gun",
[2] = "normalchat"
}
game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
end
end
end
end,
})
local Label = Tab:CreateLabel("Gun Not Dropped") -- Use "Label" instead of "GunLabel"
coroutine.wrap(function()
local gunDropped = false
while wait(1) do
local gunExists = Workspace:FindFirstChild("GunDrop")
if gunExists then
Label:Set("Gun Dropped") -- Update to use "Label" instead of "GunLabel"
-- Only send notification if the gun has been dropped since last check
if not gunDropped then
gunDropped = true
Rayfield:Notify({
Title = "Gun Status",
Content = "Gun Dropped",
Duration = 6.5,
Image = 5578470911,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
else
Label:Set("Gun Not Dropped") -- Update to use "Label" instead of "GunLabel"
gunDropped = false
end
end
end)()
local MurdererLabel = Tab:CreateLabel("Murderer is: Unknown")
local SheriffLabel = Tab:CreateLabel("Sheriff is: Unknown")
-- Function to check and update the roles based on tools in players' backpacks
local function updateRolesInfo()
while true do
local players = game:GetService("Players"):GetPlayers()
local murderer, sheriff = "Unknown", "Unknown"
for _, player in ipairs(players) do
if player.Character then
local backpack = player.Backpack
if backpack then
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
if tool.Name == "Knife" then
murderer = player.Name
elseif tool.Name == "Gun" then
sheriff = player.Name
end
end
end
end
end
end
MurdererLabel:Set("Murderer is: " .. murderer)
SheriffLabel:Set("Sheriff is: " .. sheriff)
wait(1)
end
end
-- Start updating the Murderer and Sheriff information
coroutine.wrap(updateRolesInfo)()
local ESPFolder = Instance.new("Folder")
ESPFolder.Name = "ESP Holder"
ESPFolder.Parent = game.CoreGui
local function AddBillboard(player)
local Billboard = Instance.new("BillboardGui")
Billboard.Name = player.Name .. "Billboard"
Billboard.AlwaysOnTop = true
Billboard.Size = UDim2.new(0, 200, 0, 50)
Billboard.ExtentsOffset = Vector3.new(0, 3, 0)
Billboard.Enabled = false
Billboard.Parent = ESPFolder
local TextLabel = Instance.new("TextLabel")
TextLabel.TextSize = 20
TextLabel.Text = player.Name
TextLabel.Font = Enum.Font.FredokaOne
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.TextStrokeTransparency = 0
TextLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
TextLabel.Parent = Billboard
repeat
wait()
pcall(function()
Billboard.Adornee = player.Character.Head
if player.Character:FindFirstChild("Knife") or player.Backpack:FindFirstChild("Knife") then
TextLabel.TextColor3 = Color3.new(1, 0, 0)
if getgenv().MurderEsp then
Billboard.Enabled = true
end
elseif player.Character:FindFirstChild("Gun") or player.Backpack:FindFirstChild("Gun") then
TextLabel.TextColor3 = Color3.new(0, 0, 1)
if getgenv().SheriffEsp then
Billboard.Enabled = true
end
else
TextLabel.TextColor3 = Color3.new(0, 1, 0)
if getgenv().AllEsp then
Billboard.Enabled = true
end
end
end)
until not player.Parent
end
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
coroutine.wrap(AddBillboard)(player)
end
end
game.Players.PlayerAdded:Connect(function(player)
if player ~= game.Players.LocalPlayer then
coroutine.wrap(AddBillboard)(player)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local billboard = ESPFolder:FindFirstChild(player.Name .. "Billboard")
if billboard then
billboard:Destroy()
end
end)
local ToggleAllESP = Tab:CreateToggle({
Name = "Every Player ESP",
CurrentValue = false,
Flag = "AllESP",
Callback = function(state)
getgenv().AllEsp = state
for _, billboard in ipairs(ESPFolder:GetChildren()) do
if billboard:IsA("BillboardGui") then
local playerName = billboard.Name:sub(1, -10)
local player = game.Players:FindFirstChild(playerName)
if player and player.Character then
local hasKnife = player.Character:FindFirstChild("Knife") or player.Backpack:FindFirstChild("Knife")
local hasGun = player.Character:FindFirstChild("Gun") or player.Backpack:FindFirstChild("Gun")
if not (hasKnife or hasGun) then
billboard.Enabled = state
end
end
end
end
end,
})
local ToggleMurderESP = Tab:CreateToggle({
Name = "Murder ESP",
CurrentValue = false,
Flag = "MurderESP",
Callback = function(state)
getgenv().MurderEsp = state
for _, billboard in ipairs(ESPFolder:GetChildren()) do
if billboard:IsA("BillboardGui") then
local playerName = billboard.Name:sub(1, -10)
local player = game.Players:FindFirstChild(playerName)
if player and (player.Character:FindFirstChild("Knife") or player.Backpack:FindFirstChild("Knife")) then
billboard.Enabled = state
end
end
end
end,
})
local ToggleSheriffESP = Tab:CreateToggle({
Name = "Sherif ESP",
CurrentValue = false,
Flag = "SheriffESP",
Callback = function(state)
getgenv().SheriffEsp = state
for _, billboard in ipairs(ESPFolder:GetChildren()) do
if billboard:IsA("BillboardGui") then
local playerName = billboard.Name:sub(1, -10)
local player = game.Players:FindFirstChild(playerName)
if player and (player.Character:FindFirstChild("Gun") or player.Backpack:FindFirstChild("Gun")) then
billboard.Enabled = state
end
end
end
end,
})
local Tab = Window:CreateTab("Misc", 4483362458)
local Section = Tab:CreateSection("other very op stuff")
local Button = Tab:CreateButton({
Name = "Get Every Emote",
Callback = function()
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local Emotes = PlayerGui:WaitForChild("MainGUI"):WaitForChild("Game"):FindFirstChild("Emotes")
if Emotes then
require(game:GetService("ReplicatedStorage").Modules.EmoteModule).GeneratePage({"headless", "zombie", "zen", "ninja", "floss", "dab", "sit"}, Emotes, "Free Emotes")
Rayfield:Notify({
Title = "Emotes",
Content = "Succesfly added emotes!",
Duration = 6.5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
end
},
},
})
end
end,
})
local Button = Tab:CreateButton({
Name = "Get Every Gun/Knife!",
Callback = function()
local WeaponOwnRange = {
min = 999999999,
max = 999999999
}
local DataBase, PlayerData = getrenv()._G.Database, getrenv()._G.PlayerData
local newOwned = {}
for i, v in next, DataBase.Item do
newOwned[i] = math.random(WeaponOwnRange.min, WeaponOwnRange.max) -- newOwned[Weapon]: ItemCount
end
local PlayerWeapons = PlayerData.Weapons
game:GetService("RunService"):BindToRenderStep("InventoryUpdate", 0, function()
PlayerWeapons.Owned = newOwned
end)
game.Players.LocalPlayer.Character.Humanoid.Health = 0
ReyField:Notify({
Title = "Weapon Update",
Content = "Got every weapon/gun (Client)",
Duration = 3
})
end,
})
Free Download Murder Mystery 2 (MM2): Scripts, Hacks 2023
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