Murder Mystery 2 (MM2): Scripts, Hacks 2023

  • Developer: unknown
  • Status:
    UNDETECTED
  • Updated: 04.10.23
  • Current version: 1.1

Murder Mystery 2 (MM2): Scripts, Hacks 2023

Hacks and scripts on Murder Mystery 2 allow players to gain advantages over other players, such as automatically killing enemies, changing the appearance of the character, adding new abilities and many other features. We try to add only actual and demanded scripts on MM2, which will help you to improve your game and your character. Use all possible hidden features of the game and be the first player in the game table.

Murder Mystery 2 Game Description

Murder Mystery 2 game in Roblox is a popular multiplayer game in which players take on different roles: detective, murderer or innocent.

The goal of the game is to solve a murder mystery that takes place on the map. The killer has the task of killing all the innocents and not being caught by the detective. The innocent players must try to survive and help the detective find the killer.

Players can choose from a variety of characters, each with their own unique abilities and weapons. The killer has special skills that help him hide and kill, while the detective can use his deductive skills to investigate the murder.

Murder Mystery 2 Scripts And Hacks

Murder Mystery 2 Script MeowHub 2023

Murder Mystery 2 Script MeowHub 2023

-- GET KEY IN DISCORD SERVER: https://discord.gg/Srr39Afzyp 

loadstring(game:HttpGet('https://raw.githubusercontent.com/PomidorkaExlaL/MeoWHubMW/main/share'))();

Murder Mystery 2 (MM2) Script RPCreations Script

Murder Mystery 2 (MM2) Script RPCreations Script

loadstring(game:HttpGet('https://raw.githubusercontent.com/Pa1nx/RRCreations/main/MurdererMystery2'))()

Murder Mystery 2 (MM2) Script ERA Hub

Murder Mystery 2 (MM2) Script ERA Hub

loadstring(game:HttpGet("https://raw.githubusercontent.com/Eblan19/875578/main/dolbaeb9867"))()

Murder Mystery 2 (MM2) OP Script Free 2023

Murder Mystery 2 (MM2) OP Script Free 2023

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
   Name = "Murder Mystery 2 OP",
   LoadingTitle = "Made by freScript on scriptblox",
   LoadingSubtitle = "by frescript",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = MurderMysteryFre, -- Create a custom folder for your hub/game
      FileName = "FreScriptsScriptblox"
   }
})

local Tab = Window:CreateTab("Trading Stuff", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Trade op")

local TextBox = Tab:CreateInput({
    Name = "Player Name",
    PlaceholderText = "Enter player name...",
    RemoveTextAfterFocusLost = false,
    Callback = function(Text)
        -- The function that takes place when the input is changed
        playerNameTextbox = Text
    end,
})

local Button = Tab:CreateButton({
    Name = "Force Trade",
    Callback = function()
        if playerNameTextbox and playerNameTextbox ~= "" then
            local player = game.Players:FindFirstChild(playerNameTextbox)

            if player then
                local args = {
                    [1] = player
                }

                game:GetService("ReplicatedStorage"):WaitForChild("Trade"):WaitForChild("SendRequest"):InvokeServer(unpack(args))

                game:GetService("ReplicatedStorage"):WaitForChild("Trade"):WaitForChild("AcceptRequest"):FireServer()

                Rayfield:Notify({
                    Title = "Trade System",
                    Content = "Force Traded Player: " .. playerNameTextbox,
                    Duration = 5,
                    Image = 4483362458,
                    Actions = {
                        Ignore = {
                            Name = "Okay!",
                            Callback = function()
                            end
                        },
                    },
                })
            else
                Rayfield:Notify({
                    Title = "Trade System",
                    Content = "Player not found.",
                    Duration = 5,
                    Image = 4483362458,
                    Actions = {
                        Ignore = {
                            Name = "Okay!",
                            Callback = function()
                            end
                        },
                    },
                })
            end
        else
            Rayfield:Notify({
                Title = "Trade System",
                Content = "Please enter a valid player name.",
                Duration = 5,
                Image = 4483362458,
                Actions = {
                    Ignore = {
                        Name = "Okay!",
                        Callback = function()
                        end
                    },
                },
            })
        end
    end,
})

local Section = Tab:CreateSection("role op")

local Button = Tab:CreateButton({
   Name = "Chat Expose Roles",
   Callback = function()
   local allPlayers = game.Players:GetPlayers()

for _, player in pairs(allPlayers) do
    local backpack = player:FindFirstChild("Backpack")
    
    if backpack then
        if backpack:FindFirstChild("Knife") then
            local args = {
                [1] = player.Name .. ": Has The Knife",
                [2] = "normalchat"
            }

            game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
        end
        
        if backpack:FindFirstChild("Gun") then
            local args = {
                [1] = player.Name .. ": Has The Gun",
                [2] = "normalchat"
            }

            game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(unpack(args))
        end
    end
end
   end,
})

local Label = Tab:CreateLabel("Gun Not Dropped") -- Use "Label" instead of "GunLabel"
coroutine.wrap(function()
    local gunDropped = false
    while wait(1) do
        local gunExists = Workspace:FindFirstChild("GunDrop")
        
        if gunExists then
            Label:Set("Gun Dropped") -- Update to use "Label" instead of "GunLabel"
            
            -- Only send notification if the gun has been dropped since last check
            if not gunDropped then
                gunDropped = true
                Rayfield:Notify({
                    Title = "Gun Status",
                    Content = "Gun Dropped",
                    Duration = 6.5,
                    Image = 5578470911,
                    Actions = {
                        Ignore = {
                            Name = "Okay!",
                            Callback = function()
                                print("The user tapped Okay!")
                            end
                        },
                    },
                })
            end
        else
            Label:Set("Gun Not Dropped") -- Update to use "Label" instead of "GunLabel"
            gunDropped = false
        end
    end
end)()

local MurdererLabel = Tab:CreateLabel("Murderer is: Unknown")
local SheriffLabel = Tab:CreateLabel("Sheriff is: Unknown")

-- Function to check and update the roles based on tools in players' backpacks
local function updateRolesInfo()
    while true do
        local players = game:GetService("Players"):GetPlayers()
        local murderer, sheriff = "Unknown", "Unknown"

        for _, player in ipairs(players) do
            if player.Character then
                local backpack = player.Backpack
                if backpack then
                    for _, tool in ipairs(backpack:GetChildren()) do
                        if tool:IsA("Tool") then
                            if tool.Name == "Knife" then
                                murderer = player.Name
                            elseif tool.Name == "Gun" then
                                sheriff = player.Name
                            end
                        end
                    end
                end
            end
        end

        MurdererLabel:Set("Murderer is: " .. murderer)
        SheriffLabel:Set("Sheriff is: " .. sheriff)

        wait(1)
    end
end

-- Start updating the Murderer and Sheriff information
coroutine.wrap(updateRolesInfo)()

local ESPFolder = Instance.new("Folder")
ESPFolder.Name = "ESP Holder"
ESPFolder.Parent = game.CoreGui

local function AddBillboard(player)
    local Billboard = Instance.new("BillboardGui")
    Billboard.Name = player.Name .. "Billboard"
    Billboard.AlwaysOnTop = true
    Billboard.Size = UDim2.new(0, 200, 0, 50)
    Billboard.ExtentsOffset = Vector3.new(0, 3, 0)
    Billboard.Enabled = false
    Billboard.Parent = ESPFolder

    local TextLabel = Instance.new("TextLabel")
    TextLabel.TextSize = 20
    TextLabel.Text = player.Name
    TextLabel.Font = Enum.Font.FredokaOne
    TextLabel.BackgroundTransparency = 1
    TextLabel.Size = UDim2.new(1, 0, 1, 0)
    TextLabel.TextStrokeTransparency = 0
    TextLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
    TextLabel.Parent = Billboard

    repeat
        wait()
        pcall(function()
            Billboard.Adornee = player.Character.Head
            if player.Character:FindFirstChild("Knife") or player.Backpack:FindFirstChild("Knife") then
                TextLabel.TextColor3 = Color3.new(1, 0, 0)
                if getgenv().MurderEsp then
                    Billboard.Enabled = true
                end
            elseif player.Character:FindFirstChild("Gun") or player.Backpack:FindFirstChild("Gun") then
                TextLabel.TextColor3 = Color3.new(0, 0, 1)
                if getgenv().SheriffEsp then
                    Billboard.Enabled = true
                end
            else
                TextLabel.TextColor3 = Color3.new(0, 1, 0)
                if getgenv().AllEsp then
                    Billboard.Enabled = true
                end
            end
        end)
    until not player.Parent
end

for _, player in pairs(game.Players:GetPlayers()) do
    if player ~= game.Players.LocalPlayer then
        coroutine.wrap(AddBillboard)(player)
    end
end

game.Players.PlayerAdded:Connect(function(player)
    if player ~= game.Players.LocalPlayer then
        coroutine.wrap(AddBillboard)(player)
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local billboard = ESPFolder:FindFirstChild(player.Name .. "Billboard")
    if billboard then
        billboard:Destroy()
    end
end)

local ToggleAllESP = Tab:CreateToggle({
    Name = "Every Player ESP",
    CurrentValue = false,
    Flag = "AllESP",
    Callback = function(state)
        getgenv().AllEsp = state
        for _, billboard in ipairs(ESPFolder:GetChildren()) do
            if billboard:IsA("BillboardGui") then
                local playerName = billboard.Name:sub(1, -10)
                local player = game.Players:FindFirstChild(playerName)
                if player and player.Character then
                    local hasKnife = player.Character:FindFirstChild("Knife") or player.Backpack:FindFirstChild("Knife")
                    local hasGun = player.Character:FindFirstChild("Gun") or player.Backpack:FindFirstChild("Gun")
                    if not (hasKnife or hasGun) then
                        billboard.Enabled = state
                    end
                end
            end
        end
    end,
})



local ToggleMurderESP = Tab:CreateToggle({
    Name = "Murder ESP",
    CurrentValue = false,
    Flag = "MurderESP",
    Callback = function(state)
        getgenv().MurderEsp = state
        for _, billboard in ipairs(ESPFolder:GetChildren()) do
            if billboard:IsA("BillboardGui") then
                local playerName = billboard.Name:sub(1, -10)
                local player = game.Players:FindFirstChild(playerName)
                if player and (player.Character:FindFirstChild("Knife") or player.Backpack:FindFirstChild("Knife")) then
                    billboard.Enabled = state
                end
            end
        end
    end,
})

local ToggleSheriffESP = Tab:CreateToggle({
    Name = "Sherif ESP",
    CurrentValue = false,
    Flag = "SheriffESP",
    Callback = function(state)
        getgenv().SheriffEsp = state
        for _, billboard in ipairs(ESPFolder:GetChildren()) do
            if billboard:IsA("BillboardGui") then
                local playerName = billboard.Name:sub(1, -10)
                local player = game.Players:FindFirstChild(playerName)
                if player and (player.Character:FindFirstChild("Gun") or player.Backpack:FindFirstChild("Gun")) then
                    billboard.Enabled = state
                end
            end
        end
    end,
})

local Tab = Window:CreateTab("Misc", 4483362458)
local Section = Tab:CreateSection("other very op stuff")

local Button = Tab:CreateButton({
    Name = "Get Every Emote",
    Callback = function()
        local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
        local Emotes = PlayerGui:WaitForChild("MainGUI"):WaitForChild("Game"):FindFirstChild("Emotes")

        if Emotes then
            require(game:GetService("ReplicatedStorage").Modules.EmoteModule).GeneratePage({"headless", "zombie", "zen", "ninja", "floss", "dab", "sit"}, Emotes, "Free Emotes")

            Rayfield:Notify({
                Title = "Emotes",
                Content = "Succesfly added emotes!",
                Duration = 6.5,
                Image = 4483362458,
                Actions = { -- Notification Buttons
                    Ignore = {
                        Name = "Okay!",
                        Callback = function()
                        end
                    },
                },
            })
        end
    end,
})

local Button = Tab:CreateButton({
    Name = "Get Every Gun/Knife!",
    Callback = function()
        local WeaponOwnRange = {
            min = 999999999,
            max = 999999999
        }

        local DataBase, PlayerData = getrenv()._G.Database, getrenv()._G.PlayerData

        local newOwned = {}

        for i, v in next, DataBase.Item do
            newOwned[i] = math.random(WeaponOwnRange.min, WeaponOwnRange.max) -- newOwned[Weapon]: ItemCount
        end

        local PlayerWeapons = PlayerData.Weapons

        game:GetService("RunService"):BindToRenderStep("InventoryUpdate", 0, function()
            PlayerWeapons.Owned = newOwned
        end)

        game.Players.LocalPlayer.Character.Humanoid.Health = 0

        ReyField:Notify({
            Title = "Weapon Update",
            Content = "Got every weapon/gun (Client)",
            Duration = 3
        })
    end,
})

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