IMPOSSIBLE OBBY Mobile - Script Auto Stage

Project Information

Developer: Unknown
Status: UNDETECTED
Updated: April 5, 2024 at 5:58 AM
Version: 1.0
Compatibility: PC (Windows, MacOS) - Mobile (iOS, Android)
Updates & Support:

IMPOSSIBLE OBBY Mobile - Script Auto Stage

One of the most necessary Auto Stage scripts for the mobile version of the game IMPOSSIBLE OBBY from the Roblox universe. Using this simple script you will be able to pass any level, you just need to activate it right during the level. A great script that will help you reduce the time to pass a hard level and give you the opportunity to move on.

Get Script IMPOSSIBLE OBBY Mobile - Auto Stage

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local leaderstats = player:WaitForChild("leaderstats")
local currentStageValue = leaderstats:WaitForChild("Stage")
local checkpointsFolder = game.Workspace.Checkpoints

local function getNextCheckpoint(currentStage)
    local nextCheckpointName = tostring(currentStage)
    local nextCheckpointPart = checkpointsFolder:FindFirstChild(nextCheckpointName)
    return nextCheckpointPart
end

local function teleportToCheckpoint(checkpointPart)
    if checkpointPart then
        local targetCFrame = checkpointPart.CFrame * CFrame.new(0, 3, 0)
        player.Character:SetPrimaryPartCFrame(targetCFrame)
    end
end

local function startTeleportingFromCurrentStage()
    local currentStage = currentStageValue.Value
    while true do
        local nextCheckpoint = getNextCheckpoint(currentStage)
        if not nextCheckpoint then break end
        teleportToCheckpoint(nextCheckpoint)
        currentStage = currentStage + 1
        currentStageValue.Value = currentStage
        wait(0.5)
    end
end

startTeleportingFromCurrentStage()

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Comments: 1 Views: 6 731

1 comments

  1. 123ggg
    User
     1
     -1
    6 April 2024 10:17

    How to download??


New Comments
all
ZayyN ZayyN

Sadly cant be run in linux proton env :(

_______________________________________________________________________________
__________

[*] I use prefix: /home/user/.steam/steam/steamapps/compatdata/1493710/pfx 

[*] I temporarily allow ptrace (if you have sudo).. 

[sudo] password for user: 

kernel.yama.ptrace_scope = 0 

[*] I'm waiting for the game process to run (timeout 60s). Please run CS2 via Steam. 

[*] Game found — running CS2_External.exe 

[*] Running in background (PID 454512). Log: /home/user/cs2_external_run.log 

[*] I will return ptrace to the default state... kernel.yama.ptrace_scope = 1.
_______________________________________________________________________________
__________

and here is the cs2_external_run.log file:


[ERROR] Failed to attach process, StatusCode:1
Press any key to continue... _______________________________________________________________________________
__________


Any idea guys? i dont want to make my own externals xddd

kevinahueluy kevinahueluy

{

  "dwViewMatrix" : 31650768 , 

  "dwLocalPlayerPawn" : 29278008 , 

  "dwEntityList" : 30477560 , 

  "m_hPlayerPawn" : 2300 , 

  "m_iHealth" : 844 , 

  "m_lifeState" : 852 , 

  "m_iTeamNum" : 1003 , 

  "m_vOldOrigin" : 5536 , 

  "m_pGameSceneNode" : 816 , 

  "m_modelState" : 400 , 

  "m_boneArray" : 128 , 

  "m_nodeToWorld" : 16 , 

  "m_sSanitizedPlayerName" : 2128 

}


kevinahueluy kevinahueluy

This works with face it  ? 

Did anyone check it?