Lucky Block Tower Script - Auto Win

Project Information

Developer: 1w69
Status: UNDETECTED
Updated: 18.07.25
Version: 1.0.0

Simple Lucky Block Tower keyless script with Auto Win function you can get from this page, just copy the code and paste it into your PC or Mobile executor. Now you will have access to the Auto Win feature, which you can activate at any time and thus quickly get a victory, which will allow you to pass a difficult level and get a reward for it.

At the moment this is the only working script on Lucky Block Tower for which you will not get a ban and you do not need to get an activation key, because the script is open source. Hurry up while the script works without any problems.

Get Script Lucky Block Tower No key

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")

local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

local gui = Instance.new("ScreenGui", PlayerGui)
gui.Name = "RainbowEdgeGui"

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 320, 0, 90)
frame.Position = UDim2.new(0.5, -160, 0.5, -45)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12)

local topBar = Instance.new("Frame", frame)
topBar.Size = UDim2.new(1, 0, 0, 35)
topBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
topBar.BorderSizePixel = 0
Instance.new("UICorner", topBar).CornerRadius = UDim.new(0, 12)

local function addRainbowGradient(parent)
    local grad = Instance.new("UIGradient", parent)
    grad.Color = ColorSequence.new{
        ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)),
        ColorSequenceKeypoint.new(0.2, Color3.fromRGB(255, 127, 0)),
        ColorSequenceKeypoint.new(0.4, Color3.fromRGB(255, 255, 0)),
        ColorSequenceKeypoint.new(0.6, Color3.fromRGB(0, 255, 0)),
        ColorSequenceKeypoint.new(0.8, Color3.fromRGB(0, 0, 255)),
        ColorSequenceKeypoint.new(1, Color3.fromRGB(139, 0, 255)),
    }
    grad.Rotation = 45
    TweenService:Create(grad, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true), {Rotation = 405}):Play()
end

addRainbowGradient(frame)
addRainbowGradient(topBar)

local discordLabel = Instance.new("TextLabel", topBar)
discordLabel.Size = UDim2.new(0, 200, 1, 0)
discordLabel.Position = UDim2.new(0, 10, 0, 0)
discordLabel.BackgroundTransparency = 1
discordLabel.Text = "discord:1w69"
discordLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
discordLabel.Font = Enum.Font.SourceSansBold
discordLabel.TextSize = 16
discordLabel.TextXAlignment = Enum.TextXAlignment.Left

local closeBtn = Instance.new("TextButton", topBar)
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -40, 0, 2)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 30, 30)
closeBtn.Text = "❌"
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 20
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 12)

closeBtn.MouseButton1Click:Connect(function()
    gui:Destroy()
end)

local buttonHolder = Instance.new("Frame", frame)
buttonHolder.Size = UDim2.new(1, 0, 0, 50)
buttonHolder.Position = UDim2.new(0, 0, 0, 35)
buttonHolder.BackgroundTransparency = 1

local UIList = Instance.new("UIListLayout", buttonHolder)
UIList.Padding = UDim.new(0, 10)
UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIList.SortOrder = Enum.SortOrder.LayoutOrder

local function createButton(text)
    local btn = Instance.new("TextButton")
    btn.Size = UDim2.new(0.8, 0, 0, 40)
    btn.BackgroundColor3 = Color3.fromRGB(40, 70, 120)
    btn.TextColor3 = Color3.fromRGB(255, 255, 255)
    btn.Font = Enum.Font.SourceSansBold
    btn.TextSize = 18
    btn.Text = text
    Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 12)
    addRainbowGradient(btn)
    btn.Parent = buttonHolder
    return btn
end

local active = false
local connection

local btn = createButton("auto win ❌")
local targetPos = Vector3.new(-269.43, 190.00, -65.54)

local function moveCharacterTo(character, destination)
    local humanoid = character:FindFirstChildOfClass("Humanoid")
    local hrp = character:FindFirstChild("HumanoidRootPart")
    if humanoid and hrp then
        local direction = (destination - hrp.Position).Unit
        hrp.CFrame = CFrame.new(hrp.Position, hrp.Position + direction)
        humanoid:Move(direction, false)
    end
end

btn.MouseButton1Click:Connect(function()
    active = not active
    btn.Text = "auto win " .. (active and "✅" or "❌")

    if active then
        connection = RunService.Heartbeat:Connect(function()
            local character = LocalPlayer.Character
            if character and character:FindFirstChild("HumanoidRootPart") then
                character.HumanoidRootPart.CFrame = CFrame.new(targetPos + Vector3.new(0, 2, 0))
                moveCharacterTo(character, targetPos)
            end
        end)
    else
        if connection then
            connection:Disconnect()
            connection = nil
        end
        local character = LocalPlayer.Character
        if character then
            local humanoid = character:FindFirstChildOfClass("Humanoid")
            if humanoid then
                humanoid:Move(Vector3.new(0,0,0), false)
            end
        end
    end
end)

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mibomboclat mibomboclat

loadstring(game:HttpGet("https://raw.githubusercontent.com/malfume/KimaHub/mai
n/KimaHub",true))();

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how to fix an Unable to inject DLL into SoTGame.exe (PID:25648): Access denied. error

pls help me

abdodz3245 abdodz3245

IN WHAT server if you dont mind asking