Lucky Block Tower Script - Auto Win
Project Information
Simple Lucky Block Tower keyless script with Auto Win function you can get from this page, just copy the code and paste it into your PC or Mobile executor. Now you will have access to the Auto Win feature, which you can activate at any time and thus quickly get a victory, which will allow you to pass a difficult level and get a reward for it.
At the moment this is the only working script on Lucky Block Tower for which you will not get a ban and you do not need to get an activation key, because the script is open source. Hurry up while the script works without any problems.
Get Script Lucky Block Tower No key
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local gui = Instance.new("ScreenGui", PlayerGui)
gui.Name = "RainbowEdgeGui"
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 320, 0, 90)
frame.Position = UDim2.new(0.5, -160, 0.5, -45)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12)
local topBar = Instance.new("Frame", frame)
topBar.Size = UDim2.new(1, 0, 0, 35)
topBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
topBar.BorderSizePixel = 0
Instance.new("UICorner", topBar).CornerRadius = UDim.new(0, 12)
local function addRainbowGradient(parent)
local grad = Instance.new("UIGradient", parent)
grad.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.2, Color3.fromRGB(255, 127, 0)),
ColorSequenceKeypoint.new(0.4, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(0.6, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.8, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(139, 0, 255)),
}
grad.Rotation = 45
TweenService:Create(grad, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true), {Rotation = 405}):Play()
end
addRainbowGradient(frame)
addRainbowGradient(topBar)
local discordLabel = Instance.new("TextLabel", topBar)
discordLabel.Size = UDim2.new(0, 200, 1, 0)
discordLabel.Position = UDim2.new(0, 10, 0, 0)
discordLabel.BackgroundTransparency = 1
discordLabel.Text = "discord:1w69"
discordLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
discordLabel.Font = Enum.Font.SourceSansBold
discordLabel.TextSize = 16
discordLabel.TextXAlignment = Enum.TextXAlignment.Left
local closeBtn = Instance.new("TextButton", topBar)
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -40, 0, 2)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 30, 30)
closeBtn.Text = "❌"
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 20
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 12)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
local buttonHolder = Instance.new("Frame", frame)
buttonHolder.Size = UDim2.new(1, 0, 0, 50)
buttonHolder.Position = UDim2.new(0, 0, 0, 35)
buttonHolder.BackgroundTransparency = 1
local UIList = Instance.new("UIListLayout", buttonHolder)
UIList.Padding = UDim.new(0, 10)
UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIList.SortOrder = Enum.SortOrder.LayoutOrder
local function createButton(text)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0.8, 0, 0, 40)
btn.BackgroundColor3 = Color3.fromRGB(40, 70, 120)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 18
btn.Text = text
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 12)
addRainbowGradient(btn)
btn.Parent = buttonHolder
return btn
end
local active = false
local connection
local btn = createButton("auto win ❌")
local targetPos = Vector3.new(-269.43, 190.00, -65.54)
local function moveCharacterTo(character, destination)
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if humanoid and hrp then
local direction = (destination - hrp.Position).Unit
hrp.CFrame = CFrame.new(hrp.Position, hrp.Position + direction)
humanoid:Move(direction, false)
end
end
btn.MouseButton1Click:Connect(function()
active = not active
btn.Text = "auto win " .. (active and "✅" or "❌")
if active then
connection = RunService.Heartbeat:Connect(function()
local character = LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
character.HumanoidRootPart.CFrame = CFrame.new(targetPos + Vector3.new(0, 2, 0))
moveCharacterTo(character, targetPos)
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:Move(Vector3.new(0,0,0), false)
end
end
end
end)
Free Download Lucky Block Tower Script - Auto Win
0 comments
Information
Users of Guests are not allowed to comment this publication.
If you have a problem, write to us.