Tennis Clash Script (No KEY) - Auto Hit, Auto Save

Project Information

Developer: Semih
Status: UNDETECTED
Updated: October 5, 2025 at 8:16 PM
Version: 1.0.0
Compatibility: PC (Windows, MacOS) - Mobile (iOS, Android)
Updates & Support:

Tennis Clash Script (No KEY)

I am sharing with you a simple script for Tennis Clash from the world of Roblox with Auto Hit and Save functions. This simple script is a must-have for every Tennis Clash player. It has an automatic “Auto Hit” feature that will allow you to easily defeat your opponents, as your tennis game will reach a new level and you will always hit the target with your tennis racket.

Tennis Clash Script - Auto Hit, Auto Save

--Auto Hit (DO NOT CHANGE THE VALUES!)

if not game:IsLoaded() then
    game.Loaded:Wait()
end

while true do
    local hitBallArgs = {
        {
            CamPos = Vector3.new(0, 0, 0),
            HitPos = Vector3.new(0, 0, 0),
            HitBallType = 0,
            ClientTick = 0,
            CamDir = Vector3.new(0, 0, 0),
            AttackMoveSpeed = Vector3.new(0, 0, 0)
        }
    }

    game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("HitBallRF"):InvokeServer(unpack(hitBallArgs))
task.wait()
end

--Auto Serve (YOU CAN CHANGE THE VALUES!)

if not game:IsLoaded() then
    game.Loaded:Wait()
end

while true do
    local args = {
    {
        RotateType = 0, --0, 1, 2 ,3
        Power = 100 --Speed Of The Ball (Max 100)
    }
}


game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ServeRF"):InvokeServer(unpack(args))
task.wait()
end

Free Download Tennis Clash Script (No KEY) - Auto Hit, Auto Save

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fnz1337 fnz1337

why we should change offsets.json 

wNekiRo wNekiRo

replace everything that you have in offsets.json with this, also another thing, use fullscreen windowed.


{

    "dwViewMatrix": 37397312,

    "dwLocalPlayerPawn": 37376568,

    "dwEntityList": 39124608,

    "m_hPlayerPawn": 2324,

    "m_iHealth": 844,

    "m_lifeState": 852,

    "m_iTeamNum": 999,

    "m_vOldOrigin": 5048,

    "m_pGameSceneNode": 816,

    "m_modelState": 320,

    "m_boneArray": 128,

    "m_nodeToWorld": 16,

    "m_sSanitizedPlayerName": 2152

}