
I am sharing with our website users a new working and tested script called The Battle Bricks with features such as Auto Farm, Auto Win, Dupe, Teleports, and many other additional features and settings. The script is easy to control via GUI, works without lag and without a key, is compatible with PC and Mobile, and also supports a large number of popular script performers on Roblox. At the moment, this is one of the best scripts for the updated version of The Battle Bricks game from the Roblox gaming universe.
With the release of the new update, this Battle Bricks strategy is once again gaining popularity among players, and many have started looking for scripts and hacks to simplify their gameplay and help their friends. Below you can find new scripts, hacks, and other useful tools.
The Battle Bricks Script - Healthbar
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local tracked = {}
local BAR_WIDTH_PX = 130
local BAR_HEIGHT_PX = 14
local BAR_Y_OFFSET = 2.2
local COLOR_BG = Color3.fromRGB(15,15,20)
local COLOR_HP = Color3.fromRGB(0,220,220)
local COLOR_DAMAGE = Color3.fromRGB(255,70,70)
local COLOR_TEXT = Color3.fromRGB(255,255,255)
local function makeBar(model)
if tracked[model] then
return
end
local root = model:FindFirstChild("HumanoidRootPart")
local humanoid = model:FindFirstChildOfClass("Humanoid")
if not root or not humanoid then
return
end
local bb = Instance.new("BillboardGui")
bb.Name = "SF2HealthBar"
bb.Adornee = root
bb.Size = UDim2.fromOffset(BAR_WIDTH_PX, BAR_HEIGHT_PX)
bb.StudsOffset = Vector3.new(0, BAR_Y_OFFSET, 0)
bb.AlwaysOnTop = true
bb.LightInfluence = 0
bb.MaxDistance = 100
bb.Parent = root
local bg = Instance.new("Frame")
bg.Size = UDim2.fromScale(1,1)
bg.BackgroundColor3 = COLOR_BG
bg.BorderSizePixel = 0
bg.Parent = bb
local bgCorner = Instance.new("UICorner")
bgCorner.CornerRadius = UDim.new(0,5)
bgCorner.Parent = bg
local clip = Instance.new("Frame")
clip.Size = UDim2.fromScale(1,1)
clip.BackgroundTransparency = 1
clip.BorderSizePixel = 0
clip.ClipsDescendants = true
clip.Parent = bg
local clipCorner = Instance.new("UICorner")
clipCorner.CornerRadius = UDim.new(0,5)
clipCorner.Parent = clip
local damageFill = Instance.new("Frame")
damageFill.Size = UDim2.fromScale(1,1)
damageFill.BackgroundColor3 = COLOR_DAMAGE
damageFill.BorderSizePixel = 0
damageFill.Parent = clip
local hpFill = Instance.new("Frame")
hpFill.Size = UDim2.fromScale(1,1)
hpFill.BackgroundColor3 = COLOR_HP
hpFill.BorderSizePixel = 0
hpFill.Parent = clip
local shine = Instance.new("Frame")
shine.Size = UDim2.new(1,0,0,2)
shine.BackgroundColor3 = Color3.new(1,1,1)
shine.BackgroundTransparency = 0.75
shine.BorderSizePixel = 0
shine.Parent = hpFill
local txt = Instance.new("TextLabel")
txt.Size = UDim2.fromScale(1,1)
txt.BackgroundTransparency = 1
txt.Font = Enum.Font.GothamBold
txt.TextScaled = true
txt.TextColor3 = COLOR_TEXT
txt.TextStrokeTransparency = 0
txt.ZIndex = 5
txt.Parent = bb
local lastHealth = humanoid.Health
local DAMAGE_DELAY = 1.2
local DAMAGE_DRAIN_TIME = 0.9
local damageToken = 0
tracked[model] = {
gui = bb
}
local function update()
if not model.Parent then
return
end
local maxHealth = math.max(humanoid.MaxHealth,1)
local health = math.max(humanoid.Health,0)
local ratio = health / maxHealth
txt.Text = string.format(
"%d / %d",
math.floor(health),
math.floor(maxHealth)
)
hpFill.Size = UDim2.new(ratio,0,1,0)
if health < lastHealth then
damageToken += 1
local myToken = damageToken
local targetRatio = ratio
task.spawn(function()
task.wait(DAMAGE_DELAY)
if myToken ~= damageToken then
return
end
if damageFill.Parent then
damageFill:TweenSize(
UDim2.new(targetRatio,0,1,0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quint,
DAMAGE_DRAIN_TIME,
true
)
end
end)
elseif health > lastHealth then
damageToken += 1
hpFill.Size = UDim2.new(ratio,0,1,0)
damageFill.Size = UDim2.new(ratio,0,1,0)
end
lastHealth = health
end
update()
humanoid.HealthChanged:Connect(update)
model.AncestryChanged:Connect(function()
if not model.Parent then
if tracked[model] then
tracked[model].gui:Destroy()
tracked[model] = nil
end
end
end)
end
local function scanModel(model)
if tracked[model] then
return
end
local humanoid = model:FindFirstChildOfClass("Humanoid")
local root = model:FindFirstChild("HumanoidRootPart")
if humanoid and root then
makeBar(model)
end
end
for _, player in ipairs(Players:GetPlayers()) do
local function onCharacter(character)
task.wait(0.5)
scanModel(character)
end
if player.Character then
onCharacter(player.Character)
end
player.CharacterAdded:Connect(onCharacter)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
task.wait(0.5)
scanModel(character)
end)
end)
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("Model")
and obj:FindFirstChildOfClass("Humanoid")
and obj:FindFirstChild("HumanoidRootPart") then
if not Players:GetPlayerFromCharacter(obj) then
scanModel(obj)
end
end
end
workspace.DescendantAdded:Connect(function(obj)
if not obj:IsA("Model") then
return
end
task.wait(0.5)
if obj:FindFirstChildOfClass("Humanoid")
and obj:FindFirstChild("HumanoidRootPart") then
if not Players:GetPlayerFromCharacter(obj) then
scanModel(obj)
end
end
end)
The Battle Bricks Script Legacy Hub: Auto Instant Replay, Auto Shoot Tank, Collect Daily Bonus, Auto Upgrade Base

loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/96cb4782a308813fba97fb2479e2c08b.lua"))()Script The Battle Bricks GUI - Auto Farm & Auto Upgrade

loadstring(game:HttpGet("https://raw.githubusercontent.com/N0ne-ExIStenc3/boblus-scriptz/refs/heads/main/tbb"))()