
Brainrot Seas Script is a powerful boost for players jumping into the chaotic, ocean-spanning world of Brainrot Seas, where Brainrots have taken over Roblox and only the strongest captains survive. With the game still in beta and content evolving fast, this script helps you progress smoothly while exploring islands, battling bosses, and building an unstoppable Brainrot crew. Featuring Attack All, Infinite Stat Points, and Auto Hit, it turns intense sea combat into a controlled, efficient experience.
Brainrot Seas is a new game on the Roblox platform, its main unique feature being its unique combat system, which combines fire, water, lightning, and other elements to cause destructive reactions. Using the scripts on Brainrot Seas from this page, you can sail the open seas, discover hidden islands, and hunt rare Brainrots. You'll progress quickly and earn rewards, rather than slowly repeating the same tasks over and over.
Below we have posted for you the latest working scripts without a key and without a ban on Brainrot Seas, which will give you more gaming opportunities than other players or your friends. Dominate and surprise your friends using Brainrot Seas scripts on PC and Mobile with any working script executor; these scripts are compatible with almost all Roblox Executors.
Script Brainrot Seas - Attack All (NO KEY)
local Event = game:GetService("ReplicatedStorage").Remotes.Inventory.ToolUpdate
Event:InvokeServer(
"Fist",
"Equip"
)
local Event = game:GetService("ReplicatedStorage").Remotes.Combat.CombatHit
Event:FireServer(
workspace.World.Alive:GetChildren(),
1
)Brainrot Seas Script - Auto Hit Nearest ( NO KEY )
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Root = char:WaitForChild("HumanoidRootPart")
end)
local CombatHit = game:GetService("ReplicatedStorage")
:WaitForChild("Remotes")
:WaitForChild("Combat")
:WaitForChild("CombatHit")
local AliveFolder = workspace:WaitForChild("World"):WaitForChild("Alive")
local RUN = true -- set to false to stop
task.spawn(function()
while RUN do
local nearestTarget = nil
local shortestDistance = math.huge
if Root then
for _, target in ipairs(AliveFolder:GetChildren()) do
if target:IsA("Model")
and target ~= Character
and target:FindFirstChild("HumanoidRootPart")
and target:FindFirstChild("Humanoid")
and target.Humanoid.Health > 0 then
local distance = (Root.Position - target.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
nearestTarget = target
end
end
end
end
if nearestTarget then
local args = {
{ nearestTarget },
1
}
CombatHit:FireServer(unpack(args))
end
task.wait(0.01)
end
end)
Brainrot Seas Script GUI Roblox - Kill Aura (Mobs), Kill All (Players), Inf Stamina, Fly

loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/BrainrotSeas"))()Script Brainrot Seas Roblox - Change Stats
local Desired_Values = 999999 -- Amount
local Event = game:GetService("ReplicatedStorage").Remotes.UI.UIRemoteEvent
local ObtainInfPoints = function()
Event:FireServer(
(function(bytes)
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }),
"Blade",
-math.huge
)
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("StatRefundService"):WaitForChild("FreeRefund"):FireServer()
end
local AddPoints = function(Stat,Amount)
Event:FireServer(
(function(bytes)
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }),
Stat,
Amount
)
end
ObtainInfPoints()
AddPoints("Strength",Desired_Values)
AddPoints("Ability",Desired_Values)
AddPoints("Health",Desired_Values)
AddPoints("Stamina",Desired_Values)
AddPoints("Blade",Desired_Values)