Color My Flag Script - Auto Solve, Reveal Flags, Smart Solver

Project Information

Developer: Mewli
Scripts available: 0
Status: UNDETECTED
Updated: October 4, 2026 at 8:06 AM
Version: 1.0.0
Game Link: Color My Flag
Compatibility: PC (Windows, MacOS) - Mobile (iOS, Android)
Updates & Support:

Color My Flag Script

Color My Flag Script is designed to automate the flag-solving process. It can reveal flags and automatically determine the correct solution, with multiple solving methods available depending on how you want the process to work.

You can choose between Instant, Legit, or Smart solving methods, making the script flexible for different playstyles. The Auto Solve feature takes care of the repetitive coloring process so you can focus on progressing through rounds.

About Color My Flag

Color My Flag is a quick-thinking Roblox game built around one simple challenge: can you recreate a country's flag with the correct colors before your opponent does? Each round puts your accuracy to the test as you identify the flag and fill it in correctly.

Color My Flag Script Mewli Hub | Auto Solve Flags, Reveal Flags

Color My Flag Script Mewli Hub

loadstring(game:HttpGet("https://raw.githubusercontent.com/Mewliizz/MainScript/refs/heads/main/ColorMyFlags"))()

Color My Flag Script Features

🌍 Flag Detection

Reveal/Show Flags – Reveals the flag you need to identify.

Auto Solve Flags – Automatically solves the available flag challenges.

🧠 Solving Methods

Auto Solve Flags Methods – Choose between Instant, Legit, or Smart solving methods.

Free Download Color My Flag Script - Auto Solve, Reveal Flags, Smart Solver

Only authorized users can download files. Please Log in or Register on the website.
Comments: 0 Views: 69

0 comments

No Comments
New Comments
all
lukesloboz lukesloboz

new offset ! 

{

  "dwViewMatrix": 39217424,

  "dwLocalPlayerPawn": 39192216,

  "dwEntityList": 40982552,

  "m_hPlayerPawn": 2348,

  "m_iHealth": 844,

  "m_lifeState": 852,

  "m_iTeamNum": 999,

  "m_vOldOrigin": 5284,

  "m_pGameSceneNode": 816,

  "m_modelState": 320,

  "m_boneArray": 128,

  "m_nodeToWorld": 16,

  "m_sSanitizedPlayerName": 2168

}