Color or Die Script - Auto Farm, ESP, Finish UGC Obby

  • Developer: ToraIsMe, ProjectpopCat
  • Status:
    UNDETECTED
  • Updated: 04.12.24
  • Current version: 1.2

Color or Die Script - ESP, Finish UGC Obby

I share with you two working scripts ESP and Finish UGC Obby (Eggsplorer Helmet) on the game Color or Die from the world of Roblox. These are simple scripts that you can run yourself during the game, for example with the ESP script you will see players and items through the textures on the map, and the Finish UGC Obby script will automatically complete the event and you will get the Eggsplorer Helmet. Try it yourself, it's very easy :)

Color or Die Script Auto Farm GUI

Color or Die Script Auto Farm GUI

loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjectpopCat/ywxoscripts/main/THcolorordie.lua"))()

Get Script Color or Die - Finish UGC Obby (Eggsplorer Helmet)

loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraScript/Script/main/ColororDieObby"))()

Get Script Color or Die - ESP

local localPlayer = game.Players.LocalPlayer.Character.HumanoidRootPart
 
local function getDistance(position1, position2)
    return (position1 - position2).Magnitude
end
 
for i, player in pairs(workspace.GameplayAssets.Items:GetDescendants()) do
    if player.Name == "Root" and player:IsA("Part") then
        if not player:FindFirstChild("EspBox") then
            local esp = Instance.new("BoxHandleAdornment", player)
            local BillboardGui = Instance.new("BillboardGui")
            local TextLabel = Instance.new("TextLabel")
            esp.Adornee = player
            esp.ZIndex = 0
            esp.Size = Vector3.new(1, 1, 1)
            esp.Transparency = 0.65
            esp.Color3 = Color3.fromRGB(255, 48, 48)
            esp.AlwaysOnTop = true
            esp.Name = "EspBox"
 
            BillboardGui.Parent = player
            BillboardGui.AlwaysOnTop = true
            BillboardGui.LightInfluence = 1
            BillboardGui.Size = UDim2.new(0, 40, 0, 40)
            BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
            BillboardGui.Name = "BillobardEsp"
 
            TextLabel.Parent = BillboardGui
            TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
            TextLabel.BackgroundTransparency = 1
            TextLabel.Size = UDim2.new(1, 0, 1, 0)
            TextLabel.Text = player.Parent.Name
            TextLabel.TextStrokeTransparency = 0
            TextLabel.TextWrapped = false
            TextLabel.TextColor3 = Color3.new(1, 0, 0)
 
 
            spawn(function()
                while player.Parent do 
                    local distance = getDistance(localPlayer.Position, player.Position)
                    TextLabel.Text = player.Parent.Name .. " (" .. math.floor(distance) .. ")"
                    wait() 
                end
            end)
        end
    end
end
 
for i, player in pairs(workspace.GameplayParts.Doors.Normal.Paintable:GetDescendants()) do
    if player.Name == "Core" and player:IsA("Part") then
        if not player:FindFirstChild("EspBox") then
            local esp = Instance.new("BoxHandleAdornment", player)
            local BillboardGui = Instance.new("BillboardGui")
            local TextLabel = Instance.new("TextLabel")
            esp.Adornee = player
            esp.ZIndex = 0
            esp.Size = Vector3.new(1, 12, 12)
            esp.Transparency = 0.65
            esp.Color3 = player:FindFirstChild("SurfaceGui"):FindFirstChild("Color").TextColor3
            esp.AlwaysOnTop = true
            esp.Name = "EspBox"
 
            BillboardGui.Parent = player
            BillboardGui.AlwaysOnTop = true
            BillboardGui.LightInfluence = 1
            BillboardGui.Size = UDim2.new(0, 40, 0, 40)
            BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
            BillboardGui.Name = "BillobardEsp"
 
            TextLabel.Parent = BillboardGui
            TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
            TextLabel.BackgroundTransparency = 1
            TextLabel.Size = UDim2.new(1, 0, 1, 0)
            TextLabel.Text = player.Parent.Name
            TextLabel.TextStrokeTransparency = 0
            TextLabel.TextWrapped = false
            TextLabel.TextColor3 = player:FindFirstChild("SurfaceGui"):FindFirstChild("Color").TextColor3
 
 
            spawn(function()
                while player.Parent do
                    local distance = getDistance(localPlayer.Position, player.Position)
                    TextLabel.Text = player.Parent.Name .. " (" .. math.floor(distance) .. ")"
                    wait() 
                end
            end)
        end
    end
end
 
for i, player in pairs(workspace.GameplayAssets.Monsters:GetChildren()) do
    if not player:FindFirstChild("EspBox") then
        local esp = Instance.new("BoxHandleAdornment", player)
        local BillboardGui = Instance.new("BillboardGui")
        local TextLabel = Instance.new("TextLabel")
        esp.Adornee = player
        esp.ZIndex = 0
        esp.Size = Vector3.new(5, 15, 2)
        esp.Transparency = 0.65
        esp.Color3 = Color3.fromRGB(0, 0, 0)
        esp.AlwaysOnTop = true
        esp.Name = "EspBox"
 
        BillboardGui.Parent = player
        BillboardGui.AlwaysOnTop = true
        BillboardGui.LightInfluence = 1
        BillboardGui.Size = UDim2.new(0, 40, 0, 40)
        BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
        BillboardGui.Name = "BillobardEsp"
 
        TextLabel.Parent = BillboardGui
        TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
        TextLabel.BackgroundTransparency = 1
        TextLabel.Size = UDim2.new(1, 0, 1, 0)
        TextLabel.Text = player.Name
        TextLabel.TextStrokeTransparency = 0
        TextLabel.TextWrapped = false
        TextLabel.TextColor3 = Color3.new(1, 1, 1)
 
        spawn(function()
            while player.Parent do
                local distance = getDistance(localPlayer.Position, player:FindFirstChild("HumanoidRootPart").Position)
                TextLabel.Text = player.Name .. " (" .. math.floor(distance) .. ")"
                wait() 
            end
        end)
    end
end
for i, player in pairs(workspace.GameplayAssets.Items.Normal.PaintBucket:GetDescendants()) do
    if player.Name == "Paint" then
    if not player:FindFirstChild("EspBox") then
        local esp = Instance.new("BoxHandleAdornment", player.Parent)
        local BillboardGui = Instance.new("BillboardGui")
        local TextLabel = Instance.new("TextLabel")
        esp.Adornee = player.Parent
        esp.ZIndex = 0
        esp.Size = Vector3.new(1.5, 1.8, 1.5)
        esp.Transparency = 0.65
        esp.Color3 = player.Color
        esp.AlwaysOnTop = true
        esp.Name = "EspBox"
 
        BillboardGui.Parent = player.Parent
        BillboardGui.AlwaysOnTop = true
        BillboardGui.LightInfluence = 1
        BillboardGui.Size = UDim2.new(0, 40, 0, 40)
        BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
        BillboardGui.Name = "BillobardEsp"
 
        TextLabel.Parent = BillboardGui
        TextLabel.BackgroundTransparency = 1
        TextLabel.Size = UDim2.new(1, 0, 1, 0)
        TextLabel.Text = player.Parent.Name
        TextLabel.TextStrokeTransparency = 0
        TextLabel.TextWrapped = false
        TextLabel.TextColor3 = player.Color
 
        spawn(function()
            while player.Parent do
                local distance = getDistance(localPlayer.Position, player.Position)
                TextLabel.Text = player.Parent.Name .. " (" .. math.floor(distance) .. ")"
                wait() 
            end
        end)
    end
end
end
 
function dellEsp()
    for i, player in pairs(workspace:GetDescendants()) do
        if player.Name == "BillobardEsp" and player:IsA("BillboardGui") then
            player:Destroy()
        end
        if player.Name == "EspBox" then
            player:Destroy()
        end
    end
end

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