Sell Lemons Script - Auto Buy, Auto Upgrade, Auto Fruit

Project Information

Developer: Gouang
Status: UNDETECTED
Updated: May 31, 2026 at 3:22 PM
Version: 1.0.0
Game Link: Sell Lemons 🍋
Compatibility: PC (Windows, MacOS) - Mobile (iOS, Android)
Updates & Support:

Sell Lemons Script

Sell Lemons is a Roblox business simulator centered around growing, collecting, and selling lemons for profit. Players expand their production, unlock unique abilities, discover new areas, and continuously increase their income through upgrades and progression systems. This script for Sell Lemons from the Roblox universe automates the core gameplay and boosts its efficiency.

With Auto Fruit, you never have to run around collecting lemons yourself. Auto Buy helps keep your operation expanding automatically, while Auto Upgrade ensures your earnings continue growing without constant micromanagement.

For players who enjoy watching numbers explode and income multiply, this setup makes progression feel much smoother. Since the game already rewards offline earnings, combining that with automation can make building a lemon empire incredibly efficient.

Script Sell Lemons GUI Roblox

Script Sell Lemons GUI Roblox

--// Rayfield
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "Lemon Sells",
    LoadingTitle = "Lemon Sell Auto",
    LoadingSubtitle = "By ChatGPT & Gouang",
    ConfigurationSaving = {
        Enabled = false,
    },
    KeySystem = false,
})

local MainTab = Window:CreateTab("Main", 4483362458)

--// Services
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

--// Find Tycoon
local userTycoon = (function()
    for _, v in pairs(workspace:GetChildren()) do
        if v:IsA("Folder") and v.Name:match("Tycoon%d") then
            if v:FindFirstChild("Owner") and v.Owner.Value == LocalPlayer then
                return v
            end
        end
    end
end)()

if not userTycoon then
    Rayfield:Notify({
        Title = "Error",
        Content = "Tycoon not found!",
        Duration = 5,
    })
    return
end

--// Variables
local AutoBuy = false
local AutoUpgrade = false
local AutoFruit = false

local Buying = false

local function getButtons()
    local Buttons = {}

    for _, obj in ipairs(userTycoon.Purchases:GetDescendants()) do
        if obj:IsA("Model") then

            local shown = obj:GetAttribute("Shown")
            local purchased = obj:GetAttribute("Purchased")

            if shown == true and purchased ~= true then

                local buttonPart = obj:FindFirstChild("Button")

                if buttonPart and buttonPart:IsA("BasePart") then
                    table.insert(Buttons, {
                        Name = obj.Name,
                        Button = buttonPart,
                    })
                end
            end
        end
    end

    return Buttons
end

local function buyButton(buttonData)

    if Buying then
        return
    end

    Buying = true

    local character = LocalPlayer.Character
    if not character then
        Buying = false
        return
    end

    local hrp = character:FindFirstChild("HumanoidRootPart")
    if not hrp then
        Buying = false
        return
    end

    local buttonPart = buttonData.Button

    pcall(function()
        firetouchinterest(hrp, buttonPart, 0)
        firetouchinterest(hrp, buttonPart, 1)
    end)

    Buying = false
end

task.spawn(function()
    while true do
        task.wait(0.0000001)

        if AutoBuy then

            local Buttons = getButtons()

            for _, button in ipairs(Buttons) do
                pcall(function()
                    buyButton(button)
                end)
            end
        end
    end
end)

local function upgradeMachines()

    for _, obj in ipairs(userTycoon.Purchases:GetDescendants()) do

        if obj:IsA("RemoteFunction") and obj.Name == "Upgrade" then

            pcall(function()

                for level = 1, 100 do
                    obj:InvokeServer(level)
                end

            end)
        end
    end
end

task.spawn(function()
    while true do
        task.wait(0.00001)

        if AutoUpgrade then
            pcall(function()
                upgradeMachines()
            end)
        end
    end
end)

local Trees = {}

local function addTree(obj)
    if obj:IsA("Model") and obj.Name == "LemonTree" then

        if not table.find(Trees, obj) then
            table.insert(Trees, obj)
        end
    end
end

local function removeTree(obj)

    local index = table.find(Trees, obj)

    if index then
        table.remove(Trees, index)
    end
end

-- initial scan
for _, v in ipairs(workspace:GetDescendants()) do
    addTree(v)
end

-- realtime update
workspace.DescendantAdded:Connect(addTree)
workspace.DescendantRemoving:Connect(removeTree)

local function noCollisionTree(tree)

    for _, obj in ipairs(tree:GetDescendants()) do
        if obj:IsA("BasePart") then
            obj.CanCollide = false
        end
    end
end

local function teleportToTree(tree)

    local character = LocalPlayer.Character
    if not character then
        return false
    end

    local hrp = character:FindFirstChild("HumanoidRootPart")
    if not hrp then
        return false
    end

    local cf = tree:GetPivot()

    hrp.CFrame = cf + Vector3.new(0, 5, 0)

    return true
end

local function collectFruit(tree)

    noCollisionTree(tree)

    local success = teleportToTree(tree)

    if not success then
        return
    end

    for _, obj in ipairs(tree:GetDescendants()) do

        if obj:IsA("BasePart") and obj.Name == "Fruit" then

            obj.CanCollide = false

            local clickPart = obj:FindFirstChild("ClickPart")

            if clickPart then

                local detector = clickPart:FindFirstChildOfClass("ClickDetector")

                if detector then

                    task.wait(0.45)

                    pcall(function()
                        fireclickdetector(detector)
                    end)
                end
            end
        end
    end
end

task.spawn(function()
    while true do
        task.wait(0.1)

        if AutoFruit then

            for _, tree in ipairs(Trees) do

                if not AutoFruit then
                    break
                end

                if tree and tree.Parent then

                    pcall(function()
                        collectFruit(tree)
                    end)
                end
            end
        end
    end
end)


MainTab:CreateToggle({
    Name = "Auto Buy",
    CurrentValue = false,
    Flag = "AutoBuy",
    Callback = function(Value)
        AutoBuy = Value

        Rayfield:Notify({
            Title = "Auto Buy",
            Content = Value and "Enabled" or "Disabled",
            Duration = 3,
        })
    end,
})

MainTab:CreateToggle({
    Name = "Auto Upgrade",
    CurrentValue = false,
    Flag = "AutoUpgrade",
    Callback = function(Value)
        AutoUpgrade = Value

        Rayfield:Notify({
            Title = "Auto Upgrade",
            Content = Value and "Enabled" or "Disabled",
            Duration = 3,
        })
    end,
})

MainTab:CreateToggle({
    Name = "Auto Fruit",
    CurrentValue = false,
    Flag = "AutoFruit",
    Callback = function(Value)
        AutoFruit = Value

        Rayfield:Notify({
            Title = "Auto Fruit",
            Content = Value and "Enabled" or "Disabled",
            Duration = 3,
        })
    end,
})

MainTab:CreateButton({
    Name = "Destroy GUI",
    Callback = function()
        Rayfield:Destroy()
    end,
})

Rayfield:Notify({
    Title = "Loaded",
    Content = "Tycoon Autofarm Loaded Successfully",
    Duration = 5,
})

🍋 Features

Auto Buy

Auto Upgrade

Auto Fruit

Fast Money Farming

Automatic Progression


Free Download Sell Lemons Script - Auto Buy, Auto Upgrade, Auto Fruit

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