
Prison Dodgeball Script is an extensive combat and gameplay toolkit featuring advanced targeting, ball collection, automatic dodging, parrying, and prison escape automation.
Its targeting system combines Aimbot, Silent Homing, camera orbit, predictive ballistics, and configurable FOV settings. Ball Magnet and Auto-Grab help collect nearby dodgeballs, while Auto-Throw can automatically launch a ball when a valid target is locked.
The script also includes player and bot ESP, real-time ball trajectory tracking, automated prison rescues, movement customization, performance improvements, and session security tools.
About Prison Dodgeball
Dodge, throw, survive, and fight your way out of prison! Prison Dodgeball is a fast-paced Roblox team game where RED and BLUE compete to knock each other out using dodgeballs. But getting hit doesn't necessarily mean you're out of the match.
When you're eliminated, you're sent to prison behind the opposing team. Catch a ball while imprisoned and you can throw it at enemies from behind. Successfully hitting an opponent lets you escape and return to your team. This creates an interesting twist: you have to watch your surroundings because attacks can come from both sides!
Prison Dodgeball Script CM Hub | Auto Parry, Auto Prison Escape

loadstring((request or http_request)({Url="https://cmhub-key-system.cmhub.workers.dev/l.lua"}).Body)()Prison Dodgeball Script Features
👁️ Player & Bot ESP
Player & Bot ESP – Displays additional information about players and AI-controlled bots.
Enable Player & Bot ESP – Enables or disables ESP functionality.
Snaplines / Tracers – Draws lines toward detected players and bots.
Distance Indicator – Displays distances to detected targets.
Show AI DodgeBots – Includes AI DodgeBots in visual detection.
2D Bounding Boxes – Draws 2D boxes around detected entities.
ESP Max Render Distance – Configures the maximum ESP display distance.
Lives / Hearts Bar – Displays remaining lives or hearts.
Nametags – Shows player names.
Ball & Shield Tags – Displays additional information about balls and shields.
🧲 Ball Magnet & Automatic Collection
Ball Magnet – Provides an automated ball-attraction feature.
Magnet Search Range – Adjusts the range used to search for balls.
Zone Glide Speed – Controls movement speed during zone-based collection.
Enable Ball Magnet & Auto-Grab – Enables ball attraction and automatic grabbing.
Magnet Collection Mode Select – Lets you choose the preferred collection mode.
🎯 Advanced Aimbot & Homing
Advanced Aimbot – Provides customizable targeting assistance.
Camera Orbit Smoothness – Adjusts the smoothness of camera movement around targets.
Target AI DodgeBots – Allows AI DodgeBots to be selected as targets.
Visible Only (Wall Check) – Filters targets based on visibility.
Enable Camera Orbit Aimbot – Enables camera-orbit-based aiming.
Targeting FOV Radius – Adjusts the targeting field-of-view radius.
Silent Homing Curves (LockOnTarget) – Provides silent projectile homing with configurable targeting curves.
Draw FOV Boundary – Displays the targeting FOV boundary.
Predict 3-Pass Ballistics Lead – Includes predictive ballistics calculations for anticipating target movement.
Aimbot Activation Mode Select – Lets you choose how aiming assistance activates.
Auto-Throw on Valid Lock – Automatically throws when a valid target is locked.
Target Prioritization Select – Lets you configure which targets receive priority.
🛡️ Auto Parry & Incoming Ball Defense
Auto-Parry – Automates parrying against incoming balls.
Impact Timing Window (TTI) – Configures the timing window before impact.
Parry Trigger Distance – Sets the distance at which parrying activates.
Enable Auto-Parry – Enables or disables automated parrying.
Auto-Face Incoming Ball – Automatically turns your character toward an incoming ball.
🏃 Movement & Character Modifications
NoClip – Allows movement through certain solid objects.
Modify JumpPower – Enables jumping-power customization.
JumpPower Value – Sets the desired jump power.
Enable Flight – Enables flying movement.
Flight Speed – Adjusts flight speed.
Modify WalkSpeed – Enables walking-speed customization.
WalkSpeed Value – Sets the desired walking speed.
Infinite Jump – Allows repeated jumping without the usual jump limit.
🔓 Prison Rescue & Auto Escape
Auto-Call Pass When Jailed – Automatically requests a pass when sent to prison.
Auto-Prison Escape – Automates prison escape by grabbing a ball and targeting an opponent.
Auto-Rescue Pass to Jailed Allies – Automatically assists teammates who are trapped in prison.
🤸 Predictive Auto-Dodge
Predictive Auto-Dodge – Provides automated dodging based on incoming ball movement.
Dodge Trigger Range – Configures the distance at which dodging activates.
Coordinate with Auto-Parry – Works alongside Auto-Parry with a smart fallback option.
Enable Predictive Auto-Dodge – Enables or disables predictive dodging.
🏐 Ball ESP & Trajectory Tracking
Ball ESP Markers – Displays visual markers for dodgeballs.
Real-Time Ball Trajectory – Tracks the movement and predicted path of balls.
Incoming Threat Banner – Displays warnings about incoming threats.
Draw Real-Time Ball Trajectory – Draws ball trajectories on the screen.
Enable Ball ESP Markers – Toggles ball detection markers.
➕ Custom Crosshair
Custom Crosshair – Provides a customizable aiming reticle.
Crosshair Color – Changes the crosshair color.
Enable Custom Crosshair – Enables or disables the custom crosshair.
Crosshair Line Size – Adjusts the size of crosshair lines.
📊 Chronological Release Queue
Chronological Release Queue HUD – Displays the chronological release queue.
Show Chronological Release Queue HUD – Enables or disables the queue interface.
⚡ Performance & Display
Fullbright – Brightens the game environment.
FPS Optimizer (Reversible) – Provides reversible performance optimizations.
Field of View – Includes camera field-of-view customization.
FOV Changer – Allows you to modify the camera's FOV.
🛡️ Security & Session Management
Anti-Staff Detector – Includes staff-detection functionality.
Staff Detection Action Select – Lets you choose the action performed when staff are detected.